Development log

Devlog · Aleryos V1.0.31

1.0.31

13.07.2026

Dev log — 11/07 → 13/07/2026

New features

  • Player guidance : the welcome path has been completely redesigned, with more compact steps, the first foundations, the welcome gift, the discovery of the FAQ, and visual reference points. The first Activity Bonus is now carried through until it’s retrieved.

Changes

  • Errants : more Errant Pillars are now accessible. The ruins resulting from battles also evolve depending on the threat encountered, along with an overall rebalance of the rewards.
  • Trading : the Soldier’s exchange value is now 7 Equivalent Iron, and the Frame Resonator’s value is now 100,000.
  • Empire Inventory : the background is more readable, and the planet header remains visible while scrolling.
  • Connection and Galaxy : navigation and in-game actions remain more reliable during high activity. Anti-script security and action traceability have been strengthened to support moderation.
  • Texts and public pages : several French labels have been harmonized, while public pages and the FAQ gain clarity and shareability.

Debug

  • Mission rewards : a lost response or a reconnection no longer hides a reward and no longer causes a disconnect.
  • Points and Pantheon : assets committed to missions remain correctly counted. The recycling of hostile exploration ruins now feeds the Recycling column of the Top Exploration.
  • Exploration reports : detailed results are now displayed in the player’s active language.
  • Gift codes : a late synchronization can no longer temporarily make obtained rewards disappear.
  • Game emails : email preferences related to registration are now correctly saved to improve the reliability of communications sent to the intended players.
  • Registration : profile finalization errors are clearer and better distinguish between gift code and referral.
  • Public FAQ : a poorly encoded link can no longer interrupt page display.
1.0.30

11.07.2026

Published on 11/07/2026

Updates

  • New languages: Aleryos is now available in Danish, Hungarian, Greek, Croatian, Slovenian, and Slovak, with an interface, chat, events, public routes, and player documents adapted accordingly.

Changes

  • Astrium Shop: the monthly limit per pack has been replaced by a combined cap of 200 EUR per account, universe, and UTC month. Packs can be purchased multiple times within this limit, with tracking of the amount spent.
  • Errants — recycling: the defensive recycling of Errants and their allotment of Recyclers II have been rebalanced.

Debug

  • Registration and referrals: profile finalization errors are now clearer and more actionable. Gift codes are also better distinguished from referral codes to prevent onboarding blocks.
1.0.29

10.07.2026

Published on 10/07/2026

New Features

  • Resource Chest 1h : added a chest providing one hour of production of Iron, Crystal or Ether, without consuming the 24h resource chests quota.
  • Space Simulator : creation of manual attacking ship profiles, with a MAX button on owned models and a limit of 40 profiles.
  • Shared Reports : reports sent in chat now open in their full reader, including their date, identifier, and tactical actions compatible with sharing.
  • Ship Design : a localized help “How to create a ship?” is now directly available from within the design workshop.

Changes

  • Exploration : total crash risk is now 1.25%, Astrium chance is now 5.25%, and hostile space ruins vary between 5% and 40% based on your actual losses.
  • Space Probes : each probe now consumes 0.026 Ether per kilometer on the way there. They do not carry cargo, are destroyed upon arrival, and can no longer be recalled.
  • Wayfarers — Recycling : Wayfarer recycling evolves after battles, with a more active logistical response.
  • Wayfarers — Targeting : Wayfarer targeting rules have been adjusted to distribute their attacks more evenly across eligible planets.
  • Control Tower and Pillars : a non-blocking warning is shown when transport or staging to a personal planet exceeds 125% of its storage capacity.
  • Ship Design : raw statistics, technology bonuses, and the total of prototypes are now better separated.

Debug

  • Wayfarers — Attack Quota : recalling an attack against a Wayfarer before resolution now correctly restores the reserved daily slot.
  • Wayfarers — Power : the x3 multiplier for infrastructure points is now preserved after battles and reactions.
  • Wayfarers — Ruins on Defense : the dynamic ruins curve now applies correctly when a Wayfarer attacks a player; 10% of the value of destroyed defenses now counts toward the calculation.
  • Control Tower : invisible components are removed when no model is selected in Transport or Staging, and MAX actions correctly reserve the required crew.
  • Space Simulator : ruins estimates now clearly display partial results when a profile does not have a known cost.
  • Private Server Votes : valid votes are credited again even without an exploitable external pseudo, and verification is more resilient to temporary errors.
1.0.28

09.07.2026

Published on 09/07/2026 at 14:49

What’s new

  • Premium gift codes: added a Code tab in the Shop, with reward preview, planet selection when necessary, a secured quota, single use, and a robust claim process against double crediting.
  • Emergency evacuation: the human loser of a space battle can evacuate 20% of their initial fleet engaged, per model, up to the actual losses. The evacuated fleet can be recalled at a fixed speed of 350.
  • Alliances: logos and banners now go through a first-party WebP upload, with allowed paths, and deactivation of old external or unstable links.
  • Exploration Pantheon: added an informational column Recycling for resources collected from ruins originating from hostile space explorations.
  • International chat: GeeKoS messages are automatically translated for players outside French, with dedicated moderation tools.
  • Events: added the preset Ruins Rush - Universe Start, with recycling objectives divided by 15.

Changes

  • Rogues — population and factions: universes now use 450 Rogues, i.e. 150 Noctes, 150 Veyrs, and 150 Haldens. They are generated from the top 150 players, with a recalculated base and threat profiles more differentiated by faction.
  • Rogues — new fleet system: Rogue fleets no longer directly copy the fleets from their source player profiles. They are generated from AI base points, with dedicated ship models per tier and per faction. Fleet budgets: Noctes 50-130%, Veyrs 10-50%, Haldens 0-10%.
  • Rogues — economy and power: production buildings can now receive +1 to +4 levels, infrastructure points count more in the Rogue base, Pillars are drawn at 60% open / 40% closed, and production varies by faction: Noctes x1.6-2.1, Veyrs x2.1-2.8, Haldens x2.8-4.0.
  • Rogues — targeting and attacks: a player becomes targetable only after attacking or spying a Rogue within the UTC day. A player remains limited to 2 Rogue attacks received per UTC day.
  • Rogues — ruins and recycling: Rogue ships destroyed by a player now generate variable ruins based on the attacker’s actual losses, between 5% and 40%. Rogue space attacks can also include dedicated recycling.
  • Impulse Power Plant: its output is now 38 × level × 1.185^(level - 1), without changing its Ether consumption.
  • Exploration: the daily economic quota takes into account Exploration Technology at +5% per level and Terrain extraction at +4% per level.
  • Daily quests: Echo rewards are adjusted to 1 / 2 / 3 depending on whether the quest difficulty is green, blue, or purple.
  • Galaxy: manual rate-limiting is eased to 120 reads per minute and 20 reads per 10-second window, without consuming this quota for preloads.

Debug

  • Galaxy: quick actions are visible directly on desktop, and the Probe/Drone shortcuts are grayed out when a player target is too strong or too weak.
  • Player support: ticket images are compressed correctly again, with resizing and a JPEG fallback if WebP fails.
  • Missions: the readability of daily quests is improved, especially on maps and fleet manifests.
  • Translations: several player surfaces, reports, messages, announcements, and emergency evacuation labels are better localized across 14 languages.
1.0.27

08.07.2026

Updates

  • Special defenses: the Plasmic Forge and the Break Relay now apply their defensive critical effects. The Frame Aegis also covers non-Aegis orbital defenses with 10 charges per round.
  • Exploration: added a daily economic quota, reset at 00:00 UTC, equal to 2× the value of the 24h resource chest in Iron-equivalent.
  • Public announcements: announcements now have readable URLs and better SEO metadata, while keeping compatibility with the older UUID links.

Changes

  • Exploration quota: the quota limits exploration economic gains: resources, ships, components, and population. It does not limit Astrium, Echoes, or rare items.
  • Exploration interface: the panel now displays the daily quota with a progress bar and more readable values.
  • Hostile encounters: enemy exploration forces are better tuned depending on the encounter type, with separate ratios between space and the Pillars.
  • Anti-script security: the anti-bot review uses manual cycles, a 72h tracking folder, and an operator decision. Auto-ban is disabled in favor of controlled moderation.
  • Exploration Pantheon: gains are better valued starting from the gains actually generated after the economic quota. Astrium, Echoes, and rare items remain excluded from the total.
  • Daily quests: the cards display their duration more clearly, the accept buttons are more consistent, and actions are better blocked when two cards are already occupied.

Debug

  • Daily quests: fixed false failures after acceptance or refresh.
  • Quest objectives: Iron-value objectives are corrected, and resolved explorations count properly even when they are neutral or hostile.
  • Galactic catch-up: the reduced costs displayed are now correctly applied on the server before production starts.
  • Active fleets: missions in progress no longer disappear after refresh, reconnection, or state update.
  • Periodic missions: specialized production objectives advance at the actual end of production, not at the start.
  • Hunt for Errants: contributors to a ranked alliance can claim the alliance reward even with a solo score that is zero, negative, or missing. Players without contribution are still rejected.
  • Private-Server / Server-Vote: a valid OTP vote can be credited even if the external nickname differs from the Aleryos nickname. The nickname received is preserved for audit.
  • Galaxy: preloads no longer trigger false "navigation too fast" messages. The rate-limit targets only manual navigations.
  • Chat and private messages: anti-spam is refocused to avoid false positives on group messages and internal Aleryos links.
  • Objectives and events: shared signals are better isolated, so an issue on the event side no longer blocks progress on daily quests.
  • Alliance images: unauthorized image paths are neutralized to keep display safer and cleaner.
1.0.26

05.07.2026

New Features

  • Daily Quests : new tab Missions > Quests with 9 cards per UTC day. You can accept 5, have 2 occupied in parallel, and refresh 3 available cards. Rewards : Green 2h / 100 faction XP / 2 Echoes, Blue 4h / 200 faction XP / 4 Echoes, Purple 8h / 350 faction XP / 7 Echoes.
  • Galactic Comeback : a new bonus designed to help new players and less advanced empires return to competition more easily. Below 55% of the reference value of the top 10 players, it applies progressive cost and duration reductions, down to -45% cost and -30% duration on buildings, with a reduced effect on research and units.
  • Anti-script security : addition of a stricter anti-script / anti-bot layer, with deeper tracing of sensitive actions, enhanced moderation alerts, and possible automatic sanction in case of critical signals.
  • Conversation moderation : chat and private messages detect repeated campaigns of links or duplicated content more effectively, with moderation alerts and temporary blocking for 30 minutes in case of abuse.

Changes

  • Objectives and missions : quest tracking, periodic missions, tutorial, and events now rely on a more reliable shared foundation to better follow progressions and rewards.
  • Errants : fleets generated by the Noctes, Veyrs, and Haldens are temporarily disabled at 0%. The other Errant settings remain separate: armies, defenses, production, and outgoing attacks.
  • Universal Maintenance : human Universe accounts under 50 points, with no session for more than 7 days, can now be automatically deleted from the universe. The Central account is not deleted.

Debug

  • Daily Quests : projection errors no longer block other objectives, events, or integrity checks. The Quests tab also keeps clean loading as long as the daily board isn’t ready.
  • Exploration : recalling a space exploration before it arrives immediately refunds the consumed quota.
  • Space combat : the 40% surviving crew from destroyed defense ships is now credited directly to the defending planet.
  • Inter-player basing : basing ships to another player’s planet is now blocked. Inter-player basing remains limited to recyclers only, under pact.
  • Recycling : a recycling mission can no longer carry manual resources; the cargo is normalized to zero and rejected on the server if it’s inconsistent.
  • Events : localized titles are no longer replaced by an older title.
  • Errant Hunt : alliance objectives are now displayed correctly even with a zero or negative solo score.
1.0.25

03.07.2026

Dev log — 02/07 → 03/07/2026

New features

  • Federation espionage bonus : the Echoes Shop now offers espionage charges in packs of 1, 2, or 3 uses for 50, 80, or 110 Echoes. Each charge grants +1 effective level to either a space or ground espionage.
  • Premium trial for new players : new players automatically receive the Emperor and Monarch packs for 72h. The shop duration of the premium packs remains unchanged at 15 days.

Changes

  • Power plants : the Power Plant becomes more competitive with production at 30 × level × 1.16^(level - 1). The Impulse Plant produces 34 × level × 1.18^(level - 1), with Ether consumption adjusted to 12.5 × level × 1.08^(level - 1) × MULT.
  • Missions : the MAX buttons are now consistent, the Enter shortcut launches missions more naturally, the transport/basing categories are clearer, and exploration contrast has been improved.
  • Refer-a-friend : referral-related gains remain more clearly visible, even outside the temporary display states.

Debug

  • Colonization : an expired abandoned planet now releases its slot immediately when attempting colonization, without blocking for a few minutes.
  • Chat : the Ukrainian chat room stays properly available alongside the other language rooms.
  • Landing inscription : the Join Aleryos and Play now buttons correctly redirect to the page’s signup/login block.
1.0.24

02.07.2026

Published on 02/07/2026 at 15:36

Updates

  • Ukrainian language: added Ukrainian uk-UA on player surfaces, public/legal pages, chat, and events.
  • Public privacy: Google Ads and Meta Pixel are managed in the marketing registry and only load after explicit consent.

Changes

  • Building queues and research: durations are recalculated at the actual start of the next element, to better account for bonuses gained between two elements.
  • Custom ships: fuel consumption now depends on the total empty mass of the model, with a reference of 100,000 mass for 0.02 Ether/km.
  • Hunting Vagrants: negative scores are now visible, scores at 0 are excluded, and ranking rewards remain reserved for strictly positive scores.
  • Player guidance: the most intrusive page guidances are put on hold when clicking the left menu.
  • Buildings: dismantles and already-pending upgrades are better signaled and blocked locally during server synchronization.
  • Faction: the faction change modal now displays explicit server rejections, such as insufficient Astrium or an active cooldown.
  • Interface: banner tabs are now higher contrast and more readable.
  • Public pages: public routes and SEO are better pre-rendered to improve display reliability, sharing, and indexing.

Debug

  • Alliances: alliance public cards display their banner correctly again.
  • Empire: specialized devices now appear in the Empire inventory.
  • Ground exploration: fractional costs in Resonators of the Weave are shown to the thousandth instead of being truncated to 0.
  • Abandoning a planet: finalization is no longer blocked by old Federation history entries, while still respecting active convoys.
1.0.23

01.07.2026

Published on 01/07/2026 at 10:36

New features

  • Cosmetics: added the Imperial Monk Frame and the Imperial Chapel Banner to the player catalog.
  • Moderation: added a permanent ban at the Central level for super-admins, blocking access to the affected universes and with audited revocation.
  • Privacy: Google Ads is now integrated into public pages only after explicit marketing consent, with a cookie registry aligned accordingly.

Changes

  • Faction skills: purchased effects related to exploration and spying are applied more accurately: exploration duration, resource/Astrium gains, and the option to display Cryptanalysis: Espionage +1 in reports.
  • Chat: history is now loaded by pages of 50 messages, with automatic loading as you scroll up the thread and short caching per channel.
  • Game interface: several blur effects, glass effects, and permanent decorative animations have been lightened to reduce visual load and improve the readability of costs and time.
  • Server resolution: refreshes tied to production deadlines now use a lighter path when no production or missions are due.
  • Android app: the dedicated entry page now displays the connection screen before account creation, while keeping registration and referral accessible.
  • Registration: anti-abuse protections for account creation have been strengthened with clearer validation messages.

Debug

  • Errant Hunt: the event panel is now better structured, with a summary, overall progress 32/50, solo/alliance objectives, and integrated leaderboards; alliances are now shown more reliably in the leaderboards.
  • Commerce tutorial: the commerce mission now progresses based on actual deliveries, and the closure is taken into account for both concerned players.
  • Faction bonus: the Simultaneous Missions bonus is now properly taken into account when fleet launches and the actions of the smuggler occur, avoiding inconsistent denials with the interface.
  • Android app: the dedicated landing page retains its context more reliably, and the Google Play Billing server-side alignment fixes the purchase-flow blocks around Astrium Android purchases.
1.0.22

29.06.2026

Published on 29/06/2026

News

  • Hunt for the Errants: new mixed PvE event for solo/alliance on 5 days, featuring 50 missions. Objectives include space attacks, Pillars, destruction, raiding, and recycling against the Errants. The overall reward unlocks at 32 validated missions.

Changes

  • Maintenance: human Universe accounts that remained at 0 points are now automatically deleted after 2 days from creation, instead of 5 days.
  • Chat: chat input is better isolated from the message list rendering, which reduces slowdowns and preserves the current draft more reliably.
  • Exploration: the FAQ clarifies that small hostile encounters can be rounded to at least 1 enemy unit, in both space and ground exploration via the Pillars.

Debug

  • Messaging: opening from the target menu now better loads the last unread message, even when it’s in Diplomacy rather than System.
  • Moderation: banned players now see the reason, the local expiration time when it exists, and an invitation to contact support.
  • Population: removal of a stray internal scroll bar when a unit queue is visible; the expected scrolling remains the page scroll.
  • Game interface: ruin details, sensor manifest displays, and the desktop clock have been stabilized to improve readability.
  • Android application: the TWA landing page better preserves its context after disconnection or authentication fallback.
  • Android Shop: TWA payment buttons are adjusted to fit better in the shop.
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