Published on 19/06/2026 at 10:13
New Features
- Player guidance: new persistent modals for Elyria onboarding and initial faction selection. Progress is saved to avoid unnecessary respawns.
- New planetary defenses: added Lance of the Throne and Trame Shield, with dedicated visuals, reports, simulator, rewards, and catalog order aligned.
- Alliances: the total technology level of an alliance is now visible in the profiles, the rankings, and the applications.
Changes
- Galaxy expansion: the 5 initial galaxies remain open until 200 human players, then a new galaxy opens every 65 human players.
- Errants: outgoing attacks target only players who launched an AI/PvE attack during the UTC day. The Noctes are limited to 1 space attack and 1 ground attack per day.
- Defenses: older defenses have been renamed according to the lore, sorted in a common order, and accompanied by a new banner. The Lance of the Throne is capped at 50 per planet with 2,000,000 attack. Trame Shield is capped at 2,500 per planet.
- Premium shop: the shop now uses a more compact and readable presentation, with Astrium, daily bonuses, premium packs, and items better separated.
- Relations: exchanges display the net balance more clearly, closure is set to 48h, components now have a MAX button, and pacts benefit from a player search with suggestions.
- Private messaging: conversations now show the avatar and the player’s cosmetic frame in front of the player in the list.
- Prerequisites: the old Archives entry becomes Prerequisites, with matching titles and banner. The text of the Trame Resonator specifies its production by the Barracks and its progression with its level.
- Combat: simulators and space/Pillars resolutions share a dedicated calculation base to strengthen consistency between simulation, real combat, and reports.
- Social rankings: social calculations and the Pantheon are lightened, with the Pantheon recalculated every 5 minutes.
Debug
- Errants: attack manifests are now constrained between 50% and 100% of the available stock, without being able to exceed the forces actually owned.
- Capped defenses: planet limits are applied to productions, rewards, and full saves, with refusal of negative or decimal quantities.
- The greatest emperor: components produced at the shipyard are now counted in the volume and points of the ships category.
- Alliances: applications are properly blocked when an alliance is full, with clear feedback for the player and administration.
- Events: counters for rewards to claim are more reliable, especially on the Grand Emperor’s named rankings.
- Messaging: visible HTML entities in private conversations are corrected, and private profile recovery is stabilized.
- Mobile interface: the News panel on the overview is compacted; long tutorial objectives wrap to the next line; and the file-cancel (X) button remains visible without hover.
- Iris: the Iris visual is aligned between shop, inventory, rewards, and the defense sheet.