Development log

Aleryos V1.0.06

1.0.07

10.06.26

Published on 10/06/2026 at 10:38

News

  • Alliance : authorized ranks can now set a priority technology to guide alliance donations. This priority is visible to all members.
  • Ruin Rush : the event’s solo leaderboard now includes pagination by 25 players in the Missions modal, while preserving the current player’s position.

Changes

  • Leaderboards : leaderboards, the Pantheon, and event leaderboards now use server projections refreshed regularly, to reduce loading times and avoid heavy recalculations when opening.
  • Images : uploads for announcement images, messages, events, devlog, and player support are automatically converted to WebP, without resizing.
  • Public pages : the home page, Devlog, FAQ, rules, and public assets have been streamlined and stabilized, with deferred loading of images under the fold.

Debug

  • Hard Pause : admin players in hard pause are now exposed with a dedicated public status, displayed in blue, without revealing the internal deadline and without mixing with normal pause.
  • Galaxy : intensive navigation has been stabilized. The displayed system keeps players, CDR, and Errants during loadings, and temporary errors no longer automatically redirect to universe selection.
  • PvE Errants : multiple safeguards fix name collisions, orphaned Errants, and coordinate refreshes, to avoid blocks during AI updates.
  • Leaderboards : the current player is now highlighted more in the Top Pantheon, and the Ruin Rush solo leaderboard no longer gets stuck loading if a paginated detail fails.
  • Sensors : the floating back-to-top arrow now works on both mobile and desktop, without disturbing internal scrolls like chat or the sidebar.
  • Lobby : transient reconnection errors to a universe remain on the current screen with a bounded retry, instead of redirecting directly to universe selection.
1.0.06

09.06.2026

Published on 09/06/2026 at 14:16

News

  • Public devlog: a public Devlog page is now available, with navigation from the site, localized routes, pagination, and content optimized for SEO.
  • Messaging: new Favorites category, with sub-filters Announcements, Diplomacy, and System.
  • Space Construction Site: components can now be recycled from the construction site, with a MAX button and totalized resource return.
  • Events: Ruée de Ruines now features a centered alert during waves, visible for up to 120 seconds, with direct access to the galaxy.

Changes

  • PvE Wanderers: the ratio of CDR generated by destroyed Errant ships decreases from 40% to 30%.
  • Pantheon: the Top AI/PvE ranking now includes units lost by the player in negative iron equivalent, and combat rankings use a weighting that is more representative.
  • Espionage: scan and drone reports now display the rate of fire of the spied ship models.
  • Chat: private and group conversations are better sorted by recent activity, with floating chat/sensor controls that are less intrusive.
  • Interface: several surfaces have been densified or rebalanced: Space Construction Site, left menu, mobile prerequisites, vote modal, Ruée de Ruines event, and overview blocks.

Debug

  • Galaxy and CDR: the display no longer flickers during synchronizations, mobile CDR elements are properly clickable, and the shown system remains stable as long as the coordinates don’t change.
  • PvE Wanderers: Errants are distributed across all opened galaxies, and their catch-up production is capped at 24h per synchronization to prevent abnormal stocks.
  • Fleets and Pillars: MAX buttons, confirmations, local selections, and manifests are stabilized: consistent spendable state, reset on active planet change, and components shown in their own category.
  • Buildings: dismantling works again via the server queue, with visible confirmation and an anti-double-click safeguard before synchronization.
  • Pantheon: exploration inventory gains are correctly counted after applying, and profile ranks are no longer truncated.
  • Lobby: deleted accounts are no longer counted in the total number of registered users for a universe.
1.0.05

08.06.2026

Published on 08/06/2026 at 12:21

What’s new

  • Errants PvE : Errants are now organized by Noctes, Veyrs, and Haldens factions, each with its own profiles, reactions, and productions.
  • Fleets : transport and deployment missions can now move non-infrastructure ship components. Infrastructure components remain excluded, and Pillars missions do not transport components.
  • Pantheon : new Top category with Spatial, Terrestrial, Exploration, and AI/PvE leaderboards; pagination by 25 players, language flags, and separate AI/PvE recycling from player CDR.
  • Community : a Discord access has been added directly in the game’s header.

Changes

  • Component storage : the Spaceyard now stores components in logistics units. Its capacity depends on its level: level 0 = 0, level 12 = 10,724 LU, level 18 = 107,240 LU. Production is refused if current stock + components already queued + new production would exceed capacity. If the stock already exceeds this cap via rewards, exploration, or system credit, it is kept, but new production and FLEET deliveries of components remain blocked until the capacity is sufficient.

Debug

  • Galaxy : ruin fields no longer remain stuck in the client cache. The galaxy now displays the current server status of CDR.
  • Messaging : the unread messages badge is more reliable, and the latest messages are reloaded when opening or resuming messaging.
  • Fleets : component-related deliveries and retries are stabilized, with no loss of return or trade history.
  • Quick missions : zero-quantity components or components that have become incompatible with the selected mission are cleaned up more effectively.
  • Elyria : login pop-ups should no longer flicker in a loop when entering the game.
  • Translations : adjustments to Spanish and Russian labels related to PvE leaderboards and factions.
1.0.03

06.06.26

Published on 06/06/2026 at 16:08

What’s New

  • No major visible changes: this deployment focuses on PvE balancing, interface improvements, and maintenance fixes.

Changes

  • PvE AI: the full AI refresh now takes 24–36h. AI fleets, armies, and defenses can now vary between 50% and 200% of the source player.
  • AI Technologies: the technologies copied from the source player now use a variation of -2 to +1 levels, with a floor of 0. Buildings keep their current variation.
  • AI Points: AI points are now calculated from their actual holdings rather than from a simple percentage of the source player.
  • Empire: tables are refined with daily production per planet and more readable totals.
  • Fleets and Missions: the radar shows a short counter of active fleets, and cargo capacity remains visible on attack and espionage missions without displaying the loading controls.
  • Buildings and Pillars: empty quantity fields return cleanly to zero, with clearer storage projections.
  • Alliance and Admin: admin indicators are more readable, and resource colors are aligned with the header.

Debug

  • Arena-Top100 : fixed vote callback. Valid Arena votes can now trigger the signed postback and credit the planned 3 Echoes.
  • Ruins Rush : event CDRs are loaded directly with the server galaxy snapshot to prevent delays, flickering, or disappearances caused by cache.
  • Event Rewards: after a successful claim, the interface marks the reward as collected immediately, shows a local notification, and only triggers a light background refresh.
  • Empire: fixed daily total production calculation, now computed by summing before the final rounding.
  • Header: the compact format now switches correctly to the upper unit at threshold values, instead of displaying numbers like 1000,0M.
1.0.03

05.06.2026

Published on 05/06/2026 at 19:46

What’s New

  • Vote Arena-Top100 : addition of a new voting platform. A validated Arena-Top100 vote credits 3 Echoes.
  • Chat : added a palette of emojis and Aleryos icons, with token rendering directly inside messages.
  • Elyria : official Elyria messages now arrive on the player side, with login pop-ups, messages in the global chat, an official avatar, and a blue visual identity.
  • Header : added a FAQ shortcut in the in-game header, linking to the active universe’s FAQ.
  • Echoes : the Echoes currency now appears directly in the header’s resources HUD.

Changes

  • Ruins Rush : the event is consolidated end-to-end: strengthened player interface with projected schedule, viewable banner, grouped objectives, compact solo ranking, and ranking claim; adjusted model with min/max duration per field, objectives across 7 levels, and overall reward preserved at 25 validated missions; finished events are visible for 3 days to allow claims; corrected reward badges; cleaned up empty event CDRs properly; recycling reports better distinguished between Ruins Collection, Ruins Field Disappeared, Return Recyclers, and Empty Return Recyclers.
  • New Players : the starting inventory is now 20 resource chests for 6h.
  • FAQ : player categories are reorganized, with clearer separation between Federation, Vote, Echoes, and Shop.
  • Astrium Shop : CGU/CGV are aligned with the applicable international law, and immediate execution consent is tracked more reliably at checkout.
  • Legal Translations : public translations are clarified as informational versions, with the French version serving as the reference.

Debug

  • Internationalization : button, tabs, reports, business errors, and social surfaces that were still in French in other languages have been corrected.
  • Elyria : the “don’t show anymore” choice is now stored server-side per player/source, and Elyria chat messages are protected against duplicates.
  • Breaches : recycling of CDRs created on Breaches is now correctly allowed.
  • Tutorial : correction of objective labels when the server filters certain non-authoritative objectives.
  • Overview and Pantheon : mobile cards are compacted, and responsive overflows are fixed.
  • Mobile HUD : correction of iPhone safe areas to ensure HUD actions aren’t hidden.
  • Header : actions are compacted, the resources capsule becomes flexible, and the clock remains visible at intermediate desktop widths.
1.0.02

04.06.2026

Published on 04/06/2026 at 16:00

What’s New

  • Ruins Rush: a new event archetype has been added, with temporary ruin fields in open galaxies. Coordinates are not announced: you need to spot them in the galaxy, then send recyclers before the timer runs out.
  • Events: Ruins Rush comes with dedicated display elements, a narrative image, objectives, rewards, and a solo leaderboard based on the total recycled value in Iron equivalent.
  • Event Galaxy: the event CDRs appear with a badge and a timer. A collection only progresses in the event if the mission genuinely reports resources.

Changes

  • Premium: pack prices are reduced: Emperor Pack for 2,500 AST and Monarch Pack for 5,000 AST. Their effects and duration remain unchanged.
  • Exploration: hostile encounters are now real PvE Breach battles. A hostile presence accounts for 15% of draws and can trigger a small, medium, or large encounter.
  • Space Exploration: ships destroyed during a Breach encounter can create a CDR on the system’s Breach.
  • Pillars Exploration: ground exploration is refocused on assault units: soldiers, battlements, specters, and overloaders. Small and Large Transporters remain allowed for transport.
  • Combat Reports: reports now show covered shots, so you can better understand the role of cover units in ground combat.

Debug

  • Ruins Rush: secured collections against duplicates for out-and-back trips, expired CDRs, and players outside the targeted audience.
  • Rewards: event rewards are better separated from Echo mission bonuses, to keep gains tracking clean.
  • Federation: fixed the last tier of the Time Catalyst, which now displays and sells the expected 24h tier correctly.
  • Leaderboard, search, and profiles: fixed social loads that could break the leaderboard, player search, or opening public profiles from the galaxy and chat.
  • Galaxy: planets located beyond the first 5 initial galaxies now display correctly when new galaxies are opened.
  • Breach CDR: debris fields created by Breach encounters are now correctly visible in the galaxy.
  • Resources HUD: fixed large-screen display and non-zero stock values below 1%, which are now shown more clearly.
  • PvE: stabilized loading of players used by AI/PvE ticks to reduce freezes and timeouts on the resolution side.
  • Account deletion: deletions are now finalized cleanly on the universe side, without leaving an active ghost player in access, public projections, or server-side processing.
1.0.0101

02.06 + 03.06.26

Published on 03/06/2026 at 22:32

New features

  • Global Devlog: added a dedicated Devlog section in-game, separated from announcements, with an unread badge since the sidebar version.
  • Pantheon: added the spatial and terrestrial PvP Hall of Fame, with persistent reports, comments, and reactions.
  • Pantheon privacy: ability to hide detailed ship and population statistics in HOF reports.
  • Federation: arrival of the Smuggler, with dedicated trades, negotiated tax, costs in Echoes/Astrium, weekly UTC limit, and cross convoys.
  • Federation Shop: added a shop linked to Echoes.
  • Espionage: it is now possible to send multiple Space Probes or Earth Drones. The additional devices provide a bonus probability on the report, capped at 40%.
  • Public statuses: players on pause, inactive for more than 7 days, or banned players are now shown in the leaderboard, the galaxy, and public profiles.

Changes

  • New players: the starter is strengthened with level 5 storages, resources at the cap, Astrium, initial inventory, and 2,000 Trame Resonators on the home planet.
  • Pillar Battles: added more precise targeting rules, firing cadence, and coverage. Covering units can absorb shots, and the remaining shield persists afterward more as HP.
  • Echoes: Echoes are now included in activity bonuses and global mission series bonuses.
  • Progression: the minimum time for buildings and research is now 5.00 seconds. The shipyard floor remains at 1.00 second.
  • Technologies: the time for the first level of player technologies is doubled, without changing alliance technologies or the curve of later levels.
  • Premium: the new activations of Monarque and Empereur packs now last 15 days.
  • Queue cancellation: cancellations of buildings and research now require confirmation, showing the net loss after refund at 75%.
  • Messages: player deletion now uses logical hiding. Messages that are neither favorites nor pinned are hidden after 7 days, with temporary retention before purge.
  • Interface: improved universe multipliers in xN, header, overview, responsive layout, spatial shipyard controls, and power reports.
  • Galaxy: preloading neighboring systems to make navigation smoother.
  • Public projections: public galaxy data, leaderboard, profile, and research are better bounded per page and per action.

Debug

  • Space combat: correction of applied combat ratios. Defense CDRs now at 10%, AI CDRs at 40%, and 90% of destroyed defenses are rebuilt after combat.
  • PvP Espionage: probes and drones now respect the power ratio x3, as attacks do.
  • Leaderboard: fixed daily variations when scores were still unresolved before the 00:00 UTC snapshot.
  • Player leaderboard: AI/PvE accounts are no longer included in hydrated player ranks.
  • Public profiles: fixed category points/ranks and pseudo search without case sensitivity.
  • Galaxy: fixed the return after setting up the active planet system and the system cache being used too broadly.
  • Missions: fixed radar destinations, targeting of the main planet, targeted ETAs, and incoming events.
  • Pillar Missions: inactive spatial construction lines no longer block the preview, and Pillar pillaging now counts toward weekly and monthly objectives.
  • Simulation: the spied fireRate is kept in prefill forms, partial debris is reported, and simulated surviving Pillars are better aligned.
  • Messaging: fixed real-time messages outside the current filter, quick refresh, and the display of the targeted player in espionage reports.
  • Relations: player-to-player pact requests are no longer blocked by an alliance rank permission.
  • Pantheon and Federation: alliance tags are now retrieved from canonical membership.
  • Pillar HOF: fixed reports with masked accounts to prevent broken values for losses, survivors, captures, and rounds.
  • Chat: clicking the avatar opens the player profile correctly again.
  • Tutorial: technology objectives already completed are automatically caught up.
  • Ship models: fixed client rollback when a model deletion is rejected by the server.
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