Development log

Devlog · Aleryos V1.0.41

1.0.41

29.07.2026 P2

Published on 29/07/2026 at 22:33

News

  • No point is visible in this window.

Changes

  • Intergalactic routes: The distances between galaxies increase by 30%. Flight times, Ether costs, RT costs, and Federation convoys follow this new distance.
  • Mobility and consumption: The Space Probe now moves at a speed of 35,000, while capsules and emergency evacuations move at 1,250. After all adjustments, the Ether consumption of player fleets is reduced by 52% to 67% depending on the mass of the model; Recyclers I and II benefit from a 67% reduction.
  • Pillars: The cost components linked to distance and population now stand at 50% and 65%, respectively.
  • Daily quests: Goals indexed on points are lowered for the upcoming cards: 2/4/6% depending on the category, 0.5/1/2.5% for exploration, and 0.5/1.5/3% for looting, recycling, and destruction. Already drawn cards are not recalculated.

Debug

  • Fleet previews: The values shown before sending now use the same calculation as the order ultimately issued.
  • Planetary Teleporter: Its use no longer gets blocked when validating the movement.
  • Emergency evacuations: Evacuated fleets now keep a correct return route to their home planet.
  • Production and Earth simulator: Displayed costs and durations once again match the calculations applied, and Earth simulator inputs are better suited to large volumes and small screens.
  • Mobile interface: The Pillars consoles and the Control Tower are more compact; colonies display two per row, and panels remain accessible without unnecessary internal scrolling.
  • Updates: New versions are now correctly detected and reloaded in the browser, PWA, and TWA.
1.0.40

29.07.2026

ℹ️ I will be less available during the coming week, as I’m going on vacation. I’ll prioritize bugs and the adjustments needed to keep a stable experience.
Dev log — 27/07 → 29/07/2026

✨ New features

Universes and galaxies : Space navigation has been redesigned. Each galaxy now includes 100 systems arranged into four rings, with distances, travel times, and Ether and RT consumptions rebalanced according to routes. Missions already launched keep their original values. As a trade-off for this redesign, all players receive 2 Planetary Teleporters.

Planetary Teleporter : Available only through loot and rewards, it lets you instantly move a planet to a free coordinate. Usage and departure delays protect its use.

Errant sheets : Errants now have a public profile from the ranking and the galaxy view, showing their rank, galaxy, threat level, and main characteristics.

Ether efficiency : New civilian technology that reduces 2% per level the Ether consumption of fleets, without changing their speed or transport capacity.

Sensors : A filter lets you hide enemy attacks that are too far away, while movements are better ordered by their deadline.

🔧 Changes

Energy Technology : It keeps its bonus of +3% energy production of Power Plants per level and now reduces 1.5% per level the consumption of Trame Resonators during Pillar projections.

Exploration : Economic gains are now capped by exploration. Space explorations remain dedicated to ships and components, while land explorations can yield population.

PvP : The first non-canceled attack against an opponent opens an individual 72-hour cycle. You can launch up to 3 attacks per day UTC, combining space attacks and Pillars—i.e. up to 9 attacks maximum in the cycle. A 48-hour truce is then applied between the two empires. The cycle is directional: attacking a player does not prevent that player from opening their own cycle against you.

Fleet protection while docked : When an attacking fleet reaches at least a 4-to-1 ratio compared to the total fleet and defense points of the targeted player, the docked fleet of the defender does not participate in the combat. It stays intact at the dock, while the planetary defenses fight normally.

Errants : The pool increases to 750 Errants, distributed among the factions. Their threat and points are now updated after battles, and their space movement follows standard navigation.

🐛 Debug

Exploration : Gains and losses still display correctly in the log, mission previews are stabilized, and captured land units are properly credited.

Drillers and espionage : Drilling missions no longer trigger repeated resolutions, and espionage of a planet works correctly again.

Messaging and displays : Reading a conversation keeps its position, the order of resources is standardized, and ship models are displayed in a stable order.

Pseudos : Duplicate pseudonyms can no longer be created by exploiting uppercase/lowercase variations.

1.0.39

27.07.2026

Published on 27/07/2026 at 14:06

What’s New

  • Aleryos on Google Play : the official Android app is now available on Google Play. The home page offers direct, localized access in 20 languages, with the same account and the same universe as on the browser.
  • Starting in a Universe : each new account automatically receives 30 Resource Vaults 1 h in its inventory. This assignment does not apply retroactively to existing accounts.

Changes

  • Errants : available resources, Noctes fleets, and espionage abilities have been recalibrated in order to maintain a more consistent PvE progression.
  • Responsive interface : the Overview, the FAQ, the Pantheon records, and the space dock are now more compact and easier to read. Reusable components and elements move to two columns, while the Galaxy controls have been simplified.

Debug

  • Factions V2 Migration : the migration choice is once again correctly visible for players who already have a faction, so they can select their faction and access the new skill tree.
  • Premium queues : limits are correctly enforced: up to five constructions per planet with the Monarque Pack and three global research projects with the Empereur Pack.
1.0.38

26.07.2026

Published on 26/07/2026 at 16:53

News

  • Factions V2: each faction now has its own exclusive branch of seven skills. Players who already have a faction must choose it again—even if they keep the same one—to benefit from the new functionality. This one-time migration refunds the Echoes spent, keeps the faction experience, and applies no Astrium cost and no new change delay. Terrain extraction also follows the new curve +2 / +6 / +11 / +18 / +25%, and the next daily quests grant 200, 400 or 700 faction XP.
  • Simulator and combat reports: shared espionage reports can now feed directly into the simulator without revealing the opponent’s costs. The simulator now estimates the defender’s ruins, whether it’s a player or an Errant, and the reports display losses as well as the ruins breakdown.
  • Privacy: the privacy policy and the account deletion procedure are directly accessible from the relevant links, in all languages of the game.

Changes

  • Production technologies: Ferrous Extraction, Crystal Extraction, and Ether Refining now grant +8% production per level, with no change to cost, prerequisites, or duration.
  • Premium packs: the Monarch Pack grants five construction queues, quick actions and +60% production. The Emperor Pack provides three research queues, quick actions and +20% production, i.e. +80% total. To keep the five construction queues, players with an active Emperor Pack receive the activation of the Monarch Pack as compensation.
  • Orbital Drill: its base cargo bay increases to 18,000,000 and its actual Ether consumption is reduced to 1.6, without modifying its mining rate or the capacity of Miners.
  • Space fuel: missions with a return now include the round trip from the moment they’re launched, with the travel cost reduced by half. Recycler II again uses the rate 0.016, as does Recycler I.
  • Errants: fleets, resources, and ruins have been rebalanced. The actually lost crews are now included in the ruins value.
  • Space simulator: it now supports 30 draws. The Pillars simulator remains at 10 draws.

Debug

  • Fleet cargo: the automatic crew is correctly reserved in the cargo bay shown by the Control Tower and in quick missions. A server rejection now retains its explanatory message.
  • Operational messages: mission reports no longer show technical tags instead of line breaks.
  • Errants: their generation has been stabilized so that all three factions are represented correctly during updates.
  • Privacy access: links to the privacy policy and account deletion are correctly localized and accessible.
1.0.37

24.07.2026

Published on 24/07/2026

New features

  • Mining planets and Orbital Drilling : temporary mining planets appear in the galaxy. They can be scouted, exploited by multiple empires, and contested until their resources are depleted.
  • Orbital Driller : this new specialized device makes it possible to extract resources from mining planets, either alone or accompanied by Miners. The Driller can also be deployed by itself between two planets of the same empire.
  • Account protection : the automatic deletion of inactive accounts now follows progressive thresholds. Any identity that has completed a paid Astrium purchase remains durably protected in its universe, even after spending or re-subscription.

Changes

  • Faction experience : missions, global rewards, and rankings from the Run of Ruins, the Greatest Emperor, and the Hunt for Strays now grant consistent experience.
  • Exploration : expedition recruitment becomes Rallying the survivors, with 2 to 10% of the population found before quota. Expedition navigation applies to all fleet travel, while Accelerated Recon only affects explorations.
  • Galactic catch-up : the threshold is now 75% of the weighted reference of the top ten empires. For units, reductions can reach -35% cost and -20% duration.
  • Civilian units : planetary bonuses for Scientists and Engineers reach -60% with 500,000 units, while Miners reach +200% with 1,000,000 units.
  • Fuel : the Recyclers II rate is set to 0.04, and the speed-linked reduction is now linear for all units.
  • Wandering Ruins : their profitability more accurately reflects the losses incurred by players. Galactic catch-up and fleet composition are also taken into account during group attacks.

Debug

  • Faction skills : the costs and effects of Population and Defenses now match the calculation applied again. Specialized devices are no longer incorrectly counted as construction units.
  • Alliances : the directory once again correctly displays alliances and their research results.
  • Group attacks : resolutions are more reliable, and shared reports now detail the damage, losses, and ruins of each attacker.
  • Exploration reports : historical ship model names are kept in shared reports, without any visible technical identifiers.
1.0.36

22.07.2026

Published on 22/07/2026 at 15:40

What’s New

  • Coordinated Attacks against the Vagrants : up to 10 allies can now prepare a shared space offensive, follow the operation in the Sensors, and receive a shared report. The loot is distributed according to each fleet’s cargo capacity.
  • Kinetic Reaper : this new assault unit joins production, missions, and exploration. Its rate of fire is 24 and it prioritizes Soldiers with a multiplier x6 during Pillar battles.
  • Blacklist : a new Relations tab allows you to block a player. Their private messages and direct exchanges are then hidden, and the history reappears when the block is removed.

Changes

  • Pillars cost : the RT cost is now indexed to the projected terrestrial population, at 10 RT per million units, before Seal and faction reductions.
  • Vagrants : the Vagrants now alternate between active and inactive phases.
  • Wandering Fleets : the seven existing models keep their attack, with reinforced shields and hulls tuned for the two most powerful compositions. A threshold of 3m+ also joins their fleets, with Throne of the Void, Opal Convergence, or Telluric Matrix.
  • Commerce : the trade log now explains the automatic cancellation of identical shipments in opposite directions, as well as the 48-hour loan and repayment window.

Debug

  • Mission reports : transport, parking, recycling, and Pillars reports are delivered correctly again.
  • Combat simulator : the statistics used by the simulator now match those of the recorded models, in order to avoid discrepancies between the simulation and the actual fleet.
1.0.35

20.07.2026

Published on 20/07/2026 at 13:22

What’s New

  • Premium pack tokens : the tokens for the Monarch Pack and Emperor Pack now activate or extend the corresponding pack by 3 days. They can be distributed through events, messages, announcements, and gift codes.
  • Sensors V2 : sensors now display fleets and incoming signals more reliably. Reminders are also tracked better and no longer create double movements.

Changes

  • Android app and payments : the Android app now has its own payment channel. Android purchases go only through Google Play, while Web and PWA keep Stripe and PayPal—no switching between platforms and no redundant consent prompt before the Google Play payment.
  • Android orientation : the app now follows the rotation setting chosen on the phone.
  • International gameplay FAQ : the Croatian, Czech, Danish, German, Greek, Hungarian, Indonesian, Italian, Dutch, Polish, Portuguese, Romanian, Russian, Slovak, Slovenian, Turkish, and Ukrainian FAQs have been fully translated and proofread.
  • Combat simulators : space simulations and Pillars change from 25 to 10 shots to process very large fleets more quickly. The rules and results of real combat do not change.

Debug

  • PWA updates : older PWA installations now receive their updates correctly again, without an unexpected replacement page.
  • Mission reports : the new system reports are localized in the 20 languages. Counter-reports correctly display the spy and make its coordinates navigable; and espionage reports against the Errants now show their faction instead of their biome.
1.0.34

17.07.2026

Published on 17/07/2026 at 12:48

New

  • Trade protection: content rules can now prevent the sending of messages that violate chat and private messaging guidelines.

Changes

  • Moderation: repeat offenses are now accounted for progressively over a 30-day period across all conversations, without automatic mute or ban.
  • Production queues: the Buildings, Technologies, Population, Spaceyard, Defenses and Specialized Devices queues once again display the level, the block duration, and the cumulative time, including after a Time Catalyst.
  • International content: the Spanish gameplay FAQ has been fully reviewed, the public English, German and Spanish pages have been enriched, and Day 6 of the Greatest Emperor now uses the term Specialized Devices.

Debug

  • Conversation blocks: blocks applied during simultaneous sends can no longer be bypassed, and false positives are better synchronized.
  • Chat translation: a non-translated message or one with an error can be retried without creating a duplicate translation.
  • Premium shop: purchases, item uses, and artifact upgrades update the account state more reliably.
  • Dismantling: technical denials related to certain dismantling durations are fixed.
  • Combat simulator: the calculation service is correctly connected to the production environment to make simulation execution more reliable.
1.0.33

16.07.2026

Published on 16/07/2026 at 16:52

New features

  • Chat translation : messages visible are now automatically translated into the player’s active language, while keeping their original text.

Changes

  • Galaxy expansion : the initial five galaxies remain open until 2,399 human planets. G6 opens to 2,400 planets, then a new galaxy is opened every 450 worlds, without closing those that were already accessible.
  • Languages : Slovene and Slovak localizations are finalized and proofread. The English legal documents have also been completed.
  • Moderation and alliance : sanction durations can now be better adapted to each situation. A mute always blocks public chats, direct messages, and private messaging, but leaves access to the alliance chat.

Debug

  • Missions and fleets : ongoing explorations now correctly wait for their real end. Emergency evacuations and production currently in progress can no longer trigger an incorrect fleet resolution.
  • Batch production : the remaining time now updates immediately after using a Time Catalyst.
  • Exploration : probabilities, descriptions, and tooltips now reflect the game engine, with 1.25% total loss and 5.25% chance of Astrium.
  • Optimization sources : the Population, Apparatus, and Defenses modals now indicate the correct buildings and technologies. The Frame Resonator is properly linked to the Barracks.
  • Sharing and reports : shared combat reports, decimal numbers, and emails are no longer mistakenly taken as suspicious links. Actual external links remain tracked with greater accuracy.
1.0.32

15.06.2026

Published on 07/15/2026 at 12:34

New Features

  • Sensors: the window can now be moved and remembers its position. It follows the movement directly, its controls no longer overlap the counter, and opening it shows in real time the number of visible spatial movements.
  • Ship Design: ten new sci-fi visuals have been added to the selector, expanding the catalog from 8 to 18 presets. The required crew for each hull is also shown directly when editing a model.

Changes

  • Translations and public pages: the English, German, Polish, Spanish, Russian, Italian, Portuguese, Turkish, Indonesian, Dutch, Czech, Romanian, Ukrainian, Danish, Hungarian, Greek, and Croatian localizations are finalized and reviewed. Public pages also display in the correct language.
  • Combat Simulators: spatial simulations and Pillars now use 25 battles per evaluation.
  • Soldier Value: its reference of 7 Iron is now applied consistently to points, explorations, rankings, objectives, and history.
  • Errants: defensive Errant recyclers are rebalanced after combat.
  • Settings, models, events, and tutorial: the Settings panels and model editing are more readable. Events and the tutorial are more compact, with rankings limited to the top 3 and the player’s position.
  • Alliances: the Admin and Technologies tabs are more compact; technologies are displayed two at a time, and the member list no longer requires horizontal scrolling.

Debug

  • Missions and Fleets: a mission whose confirmation is delayed is reconciled without any risk of sending twice. Fleet arrivals, returns, impacts, and credits also update without needing a manual refresh.
  • Synchronizations: ruins, battles, and returns no longer trigger heavy refreshes for all players, reducing collective slowdowns.
  • Spatial Simulator: heavy simulations no longer interfere with real battles, and an ongoing simulation can resume after a reload.
  • Reports and Objectives: exploration reports no longer display an economic value as a loss of resources. Quest and event objectives now describe the metric that is actually counted.
  • Galaxy Security: anti-script checks are more tolerant of fast human navigation, and the requested validation opens immediately when needed.
  • Readability: the opacity of modals is restored, and the Rankings and Hall of Fame views of the Pantheon no longer force horizontal scrolling.
Page 1 / 5