ℹ️ I will be less available during the coming week, as I’m going on vacation. I’ll prioritize bugs and the adjustments needed to keep a stable experience.
Dev log — 27/07 → 29/07/2026
✨ New features
Universes and galaxies : Space navigation has been redesigned. Each galaxy now includes 100 systems arranged into four rings, with distances, travel times, and Ether and RT consumptions rebalanced according to routes. Missions already launched keep their original values. As a trade-off for this redesign, all players receive 2 Planetary Teleporters.
Planetary Teleporter : Available only through loot and rewards, it lets you instantly move a planet to a free coordinate. Usage and departure delays protect its use.
Errant sheets : Errants now have a public profile from the ranking and the galaxy view, showing their rank, galaxy, threat level, and main characteristics.
Ether efficiency : New civilian technology that reduces 2% per level the Ether consumption of fleets, without changing their speed or transport capacity.
Sensors : A filter lets you hide enemy attacks that are too far away, while movements are better ordered by their deadline.
🔧 Changes
Energy Technology : It keeps its bonus of +3% energy production of Power Plants per level and now reduces 1.5% per level the consumption of Trame Resonators during Pillar projections.
Exploration : Economic gains are now capped by exploration. Space explorations remain dedicated to ships and components, while land explorations can yield population.
PvP : The first non-canceled attack against an opponent opens an individual 72-hour cycle. You can launch up to 3 attacks per day UTC, combining space attacks and Pillars—i.e. up to 9 attacks maximum in the cycle. A 48-hour truce is then applied between the two empires. The cycle is directional: attacking a player does not prevent that player from opening their own cycle against you.
Fleet protection while docked : When an attacking fleet reaches at least a 4-to-1 ratio compared to the total fleet and defense points of the targeted player, the docked fleet of the defender does not participate in the combat. It stays intact at the dock, while the planetary defenses fight normally.
Errants : The pool increases to 750 Errants, distributed among the factions. Their threat and points are now updated after battles, and their space movement follows standard navigation.
🐛 Debug
Exploration : Gains and losses still display correctly in the log, mission previews are stabilized, and captured land units are properly credited.
Drillers and espionage : Drilling missions no longer trigger repeated resolutions, and espionage of a planet works correctly again.
Messaging and displays : Reading a conversation keeps its position, the order of resources is standardized, and ship models are displayed in a stable order.
Pseudos : Duplicate pseudonyms can no longer be created by exploiting uppercase/lowercase variations.