1.0.07
10.06.26
Published on 10/06/2026 at 10:38
News
- Alliance : authorized ranks can now set a priority technology to guide alliance donations. This priority is visible to all members.
- Ruin Rush : the event’s solo leaderboard now includes pagination by 25 players in the Missions modal, while preserving the current player’s position.
Changes
- Leaderboards : leaderboards, the Pantheon, and event leaderboards now use server projections refreshed regularly, to reduce loading times and avoid heavy recalculations when opening.
- Images : uploads for announcement images, messages, events, devlog, and player support are automatically converted to WebP, without resizing.
- Public pages : the home page, Devlog, FAQ, rules, and public assets have been streamlined and stabilized, with deferred loading of images under the fold.
Debug
- Hard Pause : admin players in hard pause are now exposed with a dedicated public status, displayed in blue, without revealing the internal deadline and without mixing with normal pause.
- Galaxy : intensive navigation has been stabilized. The displayed system keeps players, CDR, and Errants during loadings, and temporary errors no longer automatically redirect to universe selection.
- PvE Errants : multiple safeguards fix name collisions, orphaned Errants, and coordinate refreshes, to avoid blocks during AI updates.
- Leaderboards : the current player is now highlighted more in the Top Pantheon, and the Ruin Rush solo leaderboard no longer gets stuck loading if a paginated detail fails.
- Sensors : the floating back-to-top arrow now works on both mobile and desktop, without disturbing internal scrolls like chat or the sidebar.
- Lobby : transient reconnection errors to a universe remain on the current screen with a bounded retry, instead of redirecting directly to universe selection.
