Development log

Devlog · Aleryos V1.1.04

1.1.04

19.09.2026

Published on 19/09/2026

New features

  • Wave explorations: you can send, with one click, from 1 to N identical copies of the same composition. The first part is sent immediately, the following ones all 1 second apart, without waiting in the game. The number follows your exploration slots, your daily quota, and your active missions. An insufficient stock blocks the entire sending instead of launching fewer. Each departure appears in the active missions panel.

Changes

  • Chat: the delay between two messages in chat channels is reduced from 10 to 5 seconds. Private messaging and alliance invitations remain at 10 seconds.
  • Exploration cap: the saturated economic loot amount is lower. The reference goes from a 24h chest divided by 16 to a 24h chest divided by 24. Bonuses remain unchanged. Missions already in flight apply this cap on arrival.
  • Chests: hovering or focusing on a chest image now shows the current values, in the shop and in your inventory, including dedicated chests. In the Federation, direct resources now display the table 1 / 6 / 12 / 24 h. Formulas and purchases remain unchanged.
  • Galactic map: on mobile, from 3.70, navigation, neighboring previews, and the planets of the selected system appear together; a relaxed panoramic selection picks the closest system. Markers grow with zoom, and labels appear starting at 3.20. Zoom now starts at 0 and matches the actual zoom. Markers are now distinguishable: lemon gold for event ruins, blue for mines, magenta with a triangle for the Errants. A Reduce button hides the planet list without closing the selection. Zone boundaries are more readable when outside the galaxy view.

Debug

  • Echoes Shop: purchase buttons no longer stay incorrectly greyed out when you have an available balance.
  • Event ruins: the system panel restores the Ruins Field name, the compact Recycle button, and a readable tooltip.
  • Ruin badge: the entire badge now opens Recycle, not only the animated glyph.
  • Monarchs espionage: Sonde and Drone once again target a Fossilization site from the Galaxy and the composers, instead of searching for an empty planet.
1.1.03

16.09.2026

Published on 16/09/2026

Updates

  • Galactic map: the map now includes integrated guidance, clearer zoom markers, and arrows to navigate through systems while keeping your view. Errant coordinates are now directly navigable, owned systems are better highlighted, and nearby previews appear progressively on mobile.

Changes

  • Federation Market v6: purchases are no longer limited by a proportional cap—you can buy all remaining stock if your resources allow it. The interface immediately estimates the required payment, while server validation still enforces control over the price, stock, and conditions. The Smuggler becomes available only once a resource is fully depleted. Already validated transactions and convoys are kept; only old open quotes expire. The Federation tutorial now requires an additional exchange.
  • Favorite targets: each Allies, Enemies, and PvE list can contain 10 coordinates without a pack. A Monarch or Emperor Pack raises this limit to 30 per list; the permanent expansion to 5,000 Astrium allows reaching 100 with an active under-pack. The lists remain saved after the pack expires and are accessible from the Galaxy.
  • Quantum computer: each level adds an active mission and reduces building, research, ships, components, specialized devices, defenses, and population unit build times by 3%.

Debug

  • Migration movement: when an activity blocks the movement of a planet, the icon remains accessible and explains exactly what is blocking it before any confirmation.
  • Construction queues: open queues without active construction are now detected and automatically resumed, without changing their costs, order, or recorded durations.
  • Colonization and Excavation: special zones 13 and 14 can no longer be targeted by mistake. Player sectors and actions specific to the Breach or the Outer Border remain unchanged.
  • Local recycling: recyclers sent to a ruins field located on their original home planet correctly apply a minimum delay of 75 seconds.
1.1.02

15.09.2026 (2)

Published on 15/09/2026

New features

  • Mining engineering: a new civilian research reduces by 5 % per level the remaining cost of Iron, Crystal and Ether mines.
  • Galactic map: the map continues evolving with Errants statuses and strength levels visible right at opening, labels adjusted to the game’s language, and smoother reading on mobile. Drilling routes and fleet reminders also better match their real positions.

Changes

  • Resource mines: the cost curve returns to its initial coefficient of 1.5. Production, durations, and yield breakpoints for levels 20, 30, 40 and 50 are kept.
  • Iris: the activation cap increases?—No, it’s reduced: the activation ceiling goes from 15 to 10 per planet, and its price goes from 500 to 750 Astrium. Iris already active beyond the cap remain preserved.

Debug

  • Exploration: the potential taken into account is now capped at 15 % before rolling for rewards. Excessive commitment no longer allows reaching the resource, population, ship, or component cap artificially.
  • Mining bonuses: the Empire detail view now correctly shows the cumulative reduction of mine costs and the production bonuses coming from alliance technologies.
  • Mission previews: previews that become unavailable after a reconnection or synchronization can resume once automatically. In case of persistent failure, a clear “Try again” action is offered without duplicating the mission.
1.1.01

15/09/2026

Published on 15/09/2026

New features

  • Galactic map: a new map brings together territories, systems, planets, coordinates, and public records. Zoom reveals systems, their inhabitants, ruins, events, mining worlds, Errants, Foundries, and the Federation docks. It also shows your fleets’ routes, Federation convoys, incoming movements, and PvE actions, with quick actions available from the planet pages. The interface is optimized for mobile, with public profiles accessible from avatars and nicknames. Galaxies 13 and 14 can be targeted beyond system 200; Galaxy 14 remains reserved for attacks, espionage, and recycling.
  • Migration move relocation: human players affected by the migration get, in the Overview, five free planetary moves that can be used during the seven days following the reopening. The home planet is eligible, and the usual move safety rules continue to apply.
  • Federation Market and Smuggler: the market becomes a shared reserve for the whole universe, with prices between 75% and 125%, a 10% commission, and a limit of 15% of the available stock per transaction. The Smuggler joins the same screen with negotiable trades and its weekly quota of five chests.

Changes

  • Faction progression and missions: increasing your faction rank gradually increases the number of missions you can run at the same time. Fleets, Pillars, Excavations, and Federation convoys now share this overall capacity; Emperor and Monarch Packs also add slots. Explorations have their own dedicated limit, which grows up to 14 base slots at rank 50 before the pack bonuses.
  • Exploration rewards: resource draws are redistributed between Iron only (27.5%), Crystal only (27.5%), Ether only (20%), two resources (20%), and three resources (5%). The economic cap of an exploration is now based on the value of a 24h resource chest instead of two.
  • Resource mines: the Iron, Crystal, and Ether mines gain cumulative production tiers at levels 20, 30, 40, and 50. Each tier applies a 1.25 multiplier, for a total of 2.44140625 at level 50, without increasing their energy consumption.
  • Errants: the quota increases from three daily attacks to 21 attacks per faction and per UTC week. It resets every Monday at 00:00 UTC, and the 21 attacks can be used the same day.
  • Speeds and logistics: the new Federation convoys now move at 15,000 speed, the Orbital Borer at 1,500, and the Space Probe at 52,500. Routes already launched keep their current timings.
  • Espionage via probes: the Ether consumed by a large mission now decreases: 100% for the first 100 probes, then 40%, 15%, and 5% up to the 4,001st probe. Beyond that, the full rate resumes.
  • Spaceyard: assembly shows MAX and missing components. Recycling now returns 85% of the effective cost paid at the time the queue item was launched, including after a galactic catch-up.
  • Advanced Errants hunt: an advanced format joins the upcoming events with five days, 50 missions, and an alliance multiplier x8. Faction XP for the two leaderboards now goes to x5; the standard format and its rewards remain unchanged.
  • Sanctuary: the AFK threshold goes from ten to five minutes. The eight hours of protection and the fifteen seconds after disconnection are kept; automatically checking certain pages no longer extends activity.

Debug

  • Fleets and Pillars: server schedules are applied as soon as the confirmation is received, including after a lost network response. Launches from the same player are now ordered between tabs and devices to avoid double debits or inconsistent departures.
  • Defenses and sensors: defense pages now return the same effective bonuses as combat cards. Tactical surveillance also displays all your own and incoming movements, regardless of the currently active planet.
  • Space reports: custom HTTPS visuals of your ship model templates are displayed correctly in reports, with an automatic fallback to the generic image if it fails.
1.0.60

07.09.2026

Published on 09/07/2026

What’s New

  • Spaceyard Catalogue: seven preconfigured ship models, with illustrations and descriptions, are available for review before you add them to your personal library.

Changes

  • Production and Empire: the Ether Synthesizers produce 10% more. The Barracks now produces 60 RT at level 1, then +6 RT per additional level. The Empire table also shows the daily RT production and adopts a more compact layout.
  • Combat Ruins: the rates are now defined by resource. For player ships, they are now 75% Iron, 75% Crystal, and 30% Ether; for defenses, 10% / 10% / 4%; and for the PvE reference, 5% / 5% / 2%.
  • Model Library: your personal models are now separated between active and inactive. The library can store up to 15 custom models; when an active quota is reached, a new creation remains inactive until you activate it.
  • Khar'Zul Foundries: members of the registered alliance can claim the collective objectives that have been reached, even without dealing personal damage. These objectives continue to count toward the existing overall bonus.
  • Events and Forum: announcements for targeted events can now appear in the official Events section of the Forum, while participation, rewards, and messaging remain available only to the relevant players.

Debug

  • Foundry Espionage: manual target scanning correctly detects Foundries accessible from the Control Tower as well as from the Pillars.
  • Space Simulator: ruins displayed against Khar'Zul Foundries are now aligned with the results of actual combat.
  • Khar'Zul Interface: descriptions, percentage units, instructions, and collective objective titles have been clarified in all languages.
  • Shipyard and Reports: the creation advisory is visible again when the library is empty, and the historical catalogue names are correctly translated in reports without changing custom names.
1.0.59

06.09.2026

Published on 06/09/2026

✨ What’s New

No visible points on this window.

🔧 Changes

  • Consumables budget : the 24h Resource Chests, Iris, and Universal Fragments now use a shared 250,000 Astrium per month UTC budget, per account and per universe. It replaces the previous individual quotas; premium packs and the daily chest opening limit do not change.

🐛 Debug

  • Khar'Zul Foundry : updates now focus only on the relevant Foundry. Rewards, progression, leaderboards, and badges remain synchronized without any unnecessary global refresh.
  • Messaging and reports : Khar'Zul ground combat reports can be shared again with their translated title, and quotes are preserved.
  • Premium shop : the monthly budget banner is now correctly aligned on both desktop and mobile.
  • Interface : Chakra Petch, Rajdhani, and Orbitron fonts are loaded correctly again in-game.
1.0.58

05.09.2026

Published on 09/05/2026

Updates

  • Consent and audience measurement : Google Analytics 4 joins the game only after analytical consent is accepted. Advertising consent remains separate, and sensitive journeys are excluded.

Changes

  • Space project : ship models now use more compact tiles, with two cards per row on mobile, six illustrated stats, clearer prerequisites, and the MAX action retained.
  • Premium Shop : the monthly cap of 200 EUR on Astrium purchases has been removed. Direct purchases are still limited to 50 resource chests 24 h and 200 Iris per month UTC; chest openings remain capped at 10 per day.
  • Rise of the Empire : tiers 5 and 6 now each grant a token of 15 days, respectively Monarch and Emperor.
  • Khar'Zul : Soldiers produced passively no longer count toward ground objectives. Only Fortifications, Spectres, Overloaders, and Scythes produced during the event advance these eight objectives.

Debug

  • Web, PWA and Android : older versions of the game are now handled more reliably after a deployment. Screens blocked by outdated files, concurrent reloads, and modules that no longer launched have been fixed.
  • Connection and lobby : universe loading is now bounded and offers a retry in case of a block, instead of letting the lobby or the game run indefinitely.
  • Emergency evacuation : ships evacuated by the defender correctly keep their own models when returning, avoiding stalled combat resolutions.
  • Emergency protection : during the temporary restriction of the central service, a protection pause was applied to eligible players to preserve their activity.
  • Maintenance : resource losses related to storage caps during maintenance have been identified and automatically compensated.
1.0.57

04.09.2026

Published on 04/09/2026

New Features

  • Global Forum : a shared Forum has been added to the game, with admin-manageable categories, threads, replies, polls, reactions, reports, moderation, and a public profile. Eligible announcements can also create their own dedicated thread.
  • Luxian Cryptanalysis : at levels 3 to 5, the technology becomes an active capability. It grants a +1 temporary bonus to the chosen report for the next Espionage mission, with a reusability delay of 72, 48, or 24 hours depending on the level.

Changes

  • Rise of the Empire : the chests that were already opened before the rewards boost now automatically received their additional content. Chests that are still closed use their new contents directly when opened.

Debug

  • Space Battles : the actual equipped models are now locked in when a fleet departs. Any later modification or deletion of a model can no longer affect a battle already in flight. Heavy simulations also end correctly again.
  • Exploration : after changing planets on the Exploration page, the target resynchronizes properly to the new planet's system, and the units from the previous selection are removed.
  • Rogues : their points, threat level, and status no longer temporarily fluctuate during fleet departures or returns. Only actual mutations and losses change them.
  • Cosmetics and Profile : purchases of frames and banners in Astrium are now counted correctly in Astrium spending missions. Avatar choices are also preserved during profile updates.
1.0.56

01.09.26

Published on 01/09/2026

Updates

  • In-game Devlog: the latest unviewed Devlog now opens automatically when entering an universe, without repeating after it has been read.
  • Elyria Guides: two new tips have been added to the library: cosmetic customization, then keyboard and phone navigation—even in the Galaxy. An introduction to Ascension of the Empire can also appear after one hour of cumulative gameplay.
  • Event rewards: Top 1 gains are now displayed directly under the overall reward of each ranking.
  • Public pages: presentation pages, news, and the FAQ now include localized paths in the game’s 20 languages.

Changes

  • Ascension of the Empire: the chain of six tiers has been strengthened: it now awards 170 universal fragments, 48 resource chests for 24 h, 40 Iris, and 180 rare resources. Tiers 5 and 6 each add a Planetary Teleporter.
  • The Greatest Emperor: missions now grant more Echoes and chests, with rounded experience. The overall threshold is now 54 objectives out of 84; the overall and ranking rewards no longer include Astrium.
  • Khar'Zul: damage objectives indicate more clearly the expected average contribution per alliance member. Calculation rules and rewards remain unchanged.
  • Premium shop: purchasing Astrium now goes through a modal better suited to small screens. Premium offers, consumables, sale, and daily bonus have also gained readability.
  • Elyria Guides: after closing a guide, the wait time before the next one is now 15 minutes of logged-in time.

Debug

  • Resolutions and reconnects: deferred resolutions and PvE resume correctly, while reconnects are now better distributed during activity spikes.
  • Tutorial: objective counting remains more responsive and reliable, especially when the universe is heavily used.
  • Event rankings: the button to check the scoring table is available again, including before an event begins or when there are no ranked participants.
  • Custom avatars: import rejections now indicate the reason encountered—for example, a redirect, an invalid image, an unaccepted format, or a exceeded limit.
  • PWA and public pages: after installing the application, public pages keep their localized content correctly during navigation.
1.0.55

31.08.2026

Dev log — 28/08 → 31/08/2026

✨ NEW FEATURES

  • Event: Khar'Zul and Alliance Foundries : Each alliance now has its own Foundry in the Galaxy, with its own coordinates. It offers 11 tiers to conquer, group-based operations with guidance, dedicated reports, and public ruins.
  • Elyria Assistant : Elyria can now answer 10 questions per day. A permanent license for 5,000 Astrium expands this quota to 50 daily questions in the relevant universe.
  • Elyria Tips : 20 transmissions and 38 illustrated pages enhance commanders’ guidance. They remain available at any time from the Tips chapter of the FAQ.
  • Rise of the Empire : Added 6 permanent and sequential chests, accessible from 2,000 to 100,000 Astrium, with dedicated rewards for your inventory, Excavations, and the Forge.
  • Google Play review : An invitation can now be offered after sufficient progress, with no reward tied to the review and without repeated requests after a refusal.
  • Rankings : Active cosmetic banners now accompany players in the rankings.

🔧 MODIFICATIONS

  • Group attacks : Classic preparations remain available, with new coordination durations of 1, 3, 6, or 12 hours from the Control Tower.
  • Rovers : New fleetsaves only carry ships and, depending on the case, their cargo of Iron, Crystal, and Ether. Devices, recyclers, resonators, and troops stay docked. Rover defenses are also better differentiated by faction.
  • Interface : The Shop, the general view, alliance banners, and the Tips consultation have been adjusted for clearer reading on both computer and phone.

🐛 DEBUG

  • Combat simulator : Losses of ships and remaining forces are correctly restored again for each round, both solo and in a group.
  • Sanctuary : The natural production of an inactive planet is properly protected during the first hours of a targeted resolution, without being recoverable via spying or looting.
  • Tutorial : Colonizations still en route are now correctly taken into account in the relevant objectives.
  • Khar'Zul : Captured wounded units during a defeat at the Pillars remain correctly in their garrison when the Foundry wins the combat.
  • Rovers : A resonator production anomaly can no longer interrupt their processing cycle.
  • Avatars and alliances : Custom or animated avatars, as well as alliance banners, display correctly again in the relevant views.
  • News : Access to announcements is reliable again after network updates.
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