1.1.23
03.11.2026
Devlog 1.1.23 — 03.11.2026
New features
- Customizable shortcuts: Move the floating shortcuts with their handle, adjust their position with the arrows, or restore their original location. Placement is saved in your browser, per player and universe, separately on phone and computer. Planets, Favorites and Pillars are grouped in a compact menu; Sensors and Chat remain directly accessible.
- Pillars management: A new window brings together all your planets to review and modify the status of the Pillars, activate available force fields, and track ongoing changes or cooldowns. It is accessible from Operations and the Pillars tab in the side panel, without changing planets. Confirmations indicate the planet concerned; existing rules and delays do not change.
Changes
- Battle simulator: The dodge known from an espionage report is prefilled, then can be modified to test your hypotheses, in both solo and group combat. Your personal bonuses also remain editable after swapping sides, in Space and with the Pillars: the entered values, even zero, replace the prefilled bonuses without being added to them.
- First arrival: Older devlogs no longer open automatically and no longer create a novelty badge when you join a universe. They remain viewable in Other > Version. Posts published after your arrival keep their usual behavior.
Debug
- Galactic map: Planet and background images remain displayed during real-time updates until their replacement is ready. The map no longer briefly disappears on each refresh.
- Preparation and mission reports: Preparation can resume after reconnecting, including for multi-destination transports, without automatically sending a launch order. Late confirmations are taken into account and the preview of your combat or espionage report can open even if mail filters hide it.
- Messaging: Deleting a message preserves already loaded pages and your reading position. “Load more” remains available when reports are still available. Late replies no longer reinsert deleted reports, and a reload loop when opening certain messages is fixed.
- Simulator results: An incomplete debris estimate is now flagged as unavailable rather than presented as an actionable result. Repair and healing ranges use the totals from each simulation. The exact crew mode requires the model requirements to be known. Debris rates do not change.
- Space combat: Fix for a block on certain PvP combats when they were entered into the Hall of Fame. When a resolution must resume after an interruption, it keeps the economic characteristics of the engaged models, even if those models have been changed in the meantime.
- Shipyard and production queues: Pending batches no longer display units falsely produced, repaired, or healed before they start. The forecasts for following batches are recalculated when the head of the queue starts, to avoid inconsistent deadlines and unjustified full-queue rejections.
- Alliances: Fixes blocks during simultaneous actions on pacts and relay construction. Donations are no longer wrongly refused because of a rounding issue with available stock. Activating and putting secondary alliances to sleep are no longer rejected as invalid states.
- Actions and fixes: Fixed blockers related to fleet returns ordered simultaneously by players and to certain demolitions. Activity rewards can now be claimed correctly after a planet is reactivated. A repeated request concerning an archaeological expedition mission that has already been completed or evacuated keeps its true end date, without triggering any stray processing.
- Arrival in a universe: If the planned location for your starting planet is already occupied, the game tries another available location instead of failing your arrival.

