In V2, its allocation is regenerated every 6 to 15 days; its positions change every 30 to 60 days.
The short reset replaces buildings, technologies, fleet, army, defenses, and resources without changing colony identities or positions. It starts from the normal allocation, then adds the crew for the new fleet without carrying over the crew from the previous cycle. Repositioning renews the source according to its pool: source players are selected by rank in the top for the first 250 Errants, and by a new random draw with replacement for the other 150. It also renews the planet selection, assigns free positions again, then fully regenerates the Errant and restarts both deadlines.
Passive production retains its caps and a catch-up limited to 24 h; it does not remove stocks already generated or transported beyond those caps.
Two economic cycles also run during inactivity: every 48 h, a randomly selected planet receives a bonus of 5 to 8 h of the current hourly production summed across all colonies, in Iron, Crystal, and Aether; every 96 h, all docked stocks of these three resources are instantly pooled on a randomly selected planet, with no requirement for it to be the military dock. Production on each colony is updated before these operations. Resources in transit remain on their missions; neither units, Energy, nor Astrium are pooled.
The first deadlines begin when the server initializes the cycles. They are preserved through regenerations and repositionings. A deadline is executed on the first available tick; after an interruption, missed cycles do not accumulate. If both deadlines are due on the same tick, the bonus comes before pooling. These operations preserve any surplus beyond storage capacity.
Any active mission entering or leaving one of its colonies, including a return or an espionage mission, postpones regeneration. The deadline remains due and will be retried at the next available tick. Repositioning does not wait for the next short reset. Errants already present therefore receive their full crew complement during their next normal regeneration, without a forced reset or separate catch-up.