Pre-combat protection can be triggered when an attack targets a human player. The attacking fleet's points must reach four times the sum of the planet's fleet and defense points if the defender has fewer than 5 000 000 points in total, then three times that sum at or above that total.
The condition used is:
defender_total_points < 5_000_000 → attacker_fleet_points >= 4 × (defender_fleet_points + planet_defense_points)
defender_total_points >= 5_000_000 → attacker_fleet_points >= 3 × (defender_fleet_points + planet_defense_points)
Exact equality triggers the protection. Total points are calculated at impact from the defender's state as resolved by the server, before excluding their fleet; the fleet/defense comparison is limited to the targeted planet. For a group, each fleet's points are calculated using its owner's models, then added together.
When the condition is met:
- all of the defender's docked ships are excluded from combat;
- their crews stay with them and suffer no losses;
- the planet's orbital defenses fight normally;
- no launch, fleet movement, or delayed return is created;
- no Aether is consumed and no fleet slot is occupied;
- protected ships generate neither losses nor Debris fields;
- the report states that the docked fleet did not participate, without revealing its composition or exact point values.
The protection applies to PvP attacks and to space attacks by Errants against human players. It does not apply to individual or grouped space attacks by players against an Errant: its docked fleet participates normally. This is distinct from post-combat recovery: protected ships are never neutralized, damaged, or destroyed.

