Each neutralized unit is allocated among light wounds, serious wounds, possible capture, and death.
Allocation of Ordinary Units
For an ordinary neutralized unit, the calculation is performed per model and rounded down:
20% become lightly wounded and are healed immediately;40% become seriously wounded and enter their owner's Hospital;10% are captured only if their side has lost;- the remainder die, amounting to approximately
30% for the defeated side and 40% for the winner or in a draw.
The Soldier
The Soldier is excluded from the Hospital: 50% of neutralized units become lightly wounded and are healed immediately, never generating serious wounds. This leaves approximately 40% dead on the defeated side after 10% are captured, and 50% dead on the winning side or in a draw.
Treating Seriously Wounded Units
Treatment for serious wounds in other units uses the standard Population queue and costs 20% of the production cost. The total treatment time is 20% of the actual production time per unit, multiplied by the quantity, before the artificial one-second minimum for normal recruitment. These units benefit from Population accelerators.
The server batches units whose timers have expired during an action, a page change, or at the end of treatment, without making a request for each unit. Seriously wounded units no longer count toward points while returning, waiting at the Hospital, or receiving treatment, but they still occupy population capacity; each healed unit regains its normal points, with no extra points for the resources spent. They remain unavailable and invisible to espionage until healed.
Captures and NPC Cases
Captures always affect only the defeated side and amount to 10% of its neutralized units, including when fighting a persistent Errant. They become active for the winner immediately: directly on the planet if the winner is defending, or when the return mission arrives if the winner is attacking. There are no captures in a draw. Ephemeral encounters with no owner or destination inventory produce no captures; this share is counted among the dead.
Seriously wounded NPC units are recovered immediately, with no persistent pool or queue.
Example
If the defeated side loses 100 ordinary units, 20 immediately return as lightly wounded, 40 go to the Hospital, 10 are captured by the winner, and 30 die.