Ground combat does not resolve shots one at a time against a random target. Instead, it distributes shots statistically among opposing groups, using a targeting weight and possible coverage.
For each group:
- the number of shots is
unit count × rate of fire; - if a unit has no defined rate of fire, it fires
1 time per turn; - nominal shots are distributed according to
unit count × targeting weight; - rounding remainders are redistributed deterministically to preserve the total number of shots;
Soldiers and Iron Ramparts have a targeting weight of 1, Rift Specters have 2, Kinetic Reapers have 3, and Plasma Superchargers have 4;- each stack of
Kinetic Reapers multiplies the targeting weight of Soldiers by 6, without receiving a damage bonus; - if a Reaper volley over-targets the last Soldiers, its excess shots are not transferred to another category;
Iron Ramparts can cover shots aimed at units that cannot provide cover, up to 10 shots per Iron Rampart per turn;- if coverage is saturated, the remaining shots stay on their nominal target;
- each hit can put at most one unit out of action.
How should CIB and PRI be read?
CIB is the targeting weight a group receives: it comes into play when the enemy distributes its shots among your groups;PRI is a target preference specific to the firing unit.
For the Kinetic Reaper, PRI 6 means it is six times as likely to choose Soldiers as it would be with normal targeting. This priority guides its shots but does not increase its damage.
This means that in ground combat, targeting is distributed according to unit counts and unit profiles, rather than selected completely at random shot by shot as in space. Coverage is applied before evasion: a shot redirected to an Iron Rampart uses the Iron Rampart's evasion and defenses, even if the unit originally targeted would have had better evasion. Excess damage from a hit is not redistributed to another target: it becomes overkill, even if the target had already received enough attack to be put out of action.
Example
If a defender fields two groups with the same targeting weight, one representing 80% of the forces and the other 20%, the larger group will receive most of the shots calculated for that turn. A smaller group with a higher targeting weight may still receive more shots than a simple calculation based on unit count would suggest. If the attacker scores 300 000 effective hits during the turn, it cannot put more than 300 000 units out of action during that turn, even if some hits deal much more damage than a unit's HP.