Production modifiers
Each colony receives random modifiers to Iron, Crystal and Aether when it is created.
The game rolls separately:
- a total bonus between
+15,0%and+30,0% - a total penalty between
-0,1%and-30,0%
These values are then randomly distributed among the three resources.
These modifiers change the effective base of the resource concerned before the other production bonuses. An Iron +12,5% modifier therefore first increases the planet's Iron base, after which technologies, factions, alliances, packs, Miners and artifacts calculate their gains based on this adjusted base.
A colony can therefore have:
2 resources with a bonusand1 with a penalty1 resource with a bonusand2 with a penalty1 bonus,1 penaltyand1 neutral resource
Example
A colony can obtain:
Iron +12,5%Crystal +4,4%Aether -6,1%
Another may have:
Iron 0%Crystal +18,2%Aether -7,3%
The role of the biome
The biome is mostly visual today. Production modifiers are generated separately and do not depend on the biome.
The biome gives the planet its identity; it does not automatically determine its economic bonuses.
Example
Two Verdant planets can have opposite results:
- one with a bonus to
Iron - the other with a penalty to
Ironand a bonus toCrystal

