Natural production and elapsed time
Production depends on buildings, active bonuses, and elapsed time.
The server credits production according to the formula:
gain = hourly production × elapsed time
The base minimum natural production is:
30 Iron30 Crystal30 Aether
before global production multipliers.
Example
Even a poorly developed planet continues to produce a minimum amount of natural resources.
Bonus sources and stacking
Bonuses applied to Iron, Crystal, and Aether include:
- planet modifiers;
- specialized production technologies;
- the alliance production bonus;
- faction skills that enhance production or energy;
- pack bonuses;
Miners, whose planetary production bonus is detailed in population roles;- artifacts that enhance production.
Energy also has its own technological bonus.
Planet modifiers are applied first to the resource base: mine output after adjustment, energy efficiency, and the planet's minimum production. The other bonuses are then additive: each source adds effective base × bonus percentage. Energy bonuses follow the same logic for power plant production, while the Impulse Power Plant's Aether consumption remains separate, follows the universe production multiplier, receives no bonus, and does not apply when the Aether stock is at 0.
In the faction Forge, a Stabilizer costs 7 Mnemonic Substrates, 5 Pillar Ceramics, and 3 Breach Condensates to craft. Installing it on the active planet consumes the item and permanently adds +1 percentage point to Iron, Crystal, or Aether, whether the current value is a penalty, zero, or a positive bonus. The main planet is eligible; there is no cap or progressive cost. An upgrade attached to a colony disappears without a refund if that colony is abandoned.
The production amounts for the Monarch and Emperor packs are detailed in the packs article.
Example
Two planets with the same buildings can produce very different amounts if one has more bonuses.