To get started in Aleryos, begin by following the in-game Tutorial: it teaches you how to develop your empire, step by step. This guide complements that path with the wiki’s priorities: strengthen your economy, unlock your first infrastructure, colonize, and join an alliance.
Finding your way around the interface
The side menu groups the screens useful for developing your empire. The ones you will open most at the beginning are:
- Overview: the status of the current planet;
- Facilities and Production: your buildings and what they produce;
- Laboratory: research;
- Population: your units and their distribution;
- Shipyard: the Model, Components, Assembly, and Recycling tabs;
- Defenses, Control Tower, Pillars, and Operations: defend, send fleets, and follow current missions;
- Galaxy: the continuous space map and the objects in the universe;
- Missions: missions, quests, and events;
- Journal and Messages: your reports and messages;
- Prerequisites: the conditions for unlocking a building, research item, component, or unit;
- planet management: your planet dashboard and inventory;
- the Astrium store, codes, and inventory;
- the Tutorial and Wiki: the step-by-step guide and detailed rules.
Your first hours
Keep the Tutorial as your guide: read each mission’s instructions, complete its objectives in the game, then return to the tutorial to continue. Take your time to understand the actions and screens rather than building without knowing why.
- Follow the first Tutorial missions to learn how production and energy work.
- Develop the Iron Mine, Crystal Extractor, and Aether Synthesizer: their output funds your further development.
- Gradually unlock the Research Center, Barracks, Training Center, and Shipyard, checking their prerequisites.
- Prepare your first colonizations early. Each new planet lets you produce more resources and build new infrastructure.
- Join an alliance: its technology bonuses, exchanges, and coordination with other players support your empire’s growth.
These priorities draw on the wiki’s Getting Started section. Consult it for detailed rules; keep following the Tutorial as your empire grows to discover the game’s other systems.
The tutorial also awards 15 XP per mission and 100 XP per chapter: these rewards accompany your learning.
Understanding your resources
- Iron
- Crystal
- Aether
- Energy
- Astrium
Each planet produces at least 30 Iron, 30 Crystal, and 30 Aether before global multipliers. The gain is calculated from elapsed time: production per hour multiplied by elapsed time.
Astrium is shared across the whole account and has no storage cap. Energy is not a stockpile: it is the balance between what your buildings produce and consume. The wiki explains resource production calculation.
Buildings and research: one queue each without bonuses
- Iron Mine
- Crystal Extractor
- Aether Synthesizer
- Research Center
- Barracks
- Space Yard
Without bonuses, you can have one building construction and one research project running at a time. Research applies to the whole account, not only to the planet where it was started.
Canceling research refunds 75% of the resources committed. Dismantling a building returns 40% of the cost of the removed level. Mining Engineering reduces the remaining cost of upgrades to all three mines by 5% per level. The building and research rules provide the formulas and special cases.
Missions and quests
Recurring missions reward regular activity:
- individual daily mission: 5 Astrium and 5 XP;
- individual weekly mission: 15 Astrium and 15 XP;
- individual monthly mission: 25 Astrium and 25 XP.
Quests work differently. Every UTC day, nine cards are offered. You can accept five during the day, hold two at once, and refresh up to three available cards. There is no abandonment.
A green quest lasts 2 hours and awards 200 faction XP and 1 Echo; a blue one lasts 4 hours and awards 400 XP and 2 Echoes; a purple one lasts 8 hours and awards 700 XP and 3 Echoes. The reward must be claimed manually. Find the full system in Missions, daily quests, and rewards.
Joining an ongoing game: galactic catch-up
Galactic catch-up helps a player who is behind in an already advanced universe when it is enabled in that universe. It does not grant a resource stockpile or recreate past production.
The game uses the average total points of the universe’s ten highest-scoring eligible human players as its benchmark. If your score is below 60% of that benchmark, a progressive bonus may apply. It decreases as you approach the threshold and pauses once that threshold is reached.
At most, the bonus reduces:
- building cost by 55% and duration by 40%;
- research cost by 44% and duration by 32%, which is 80% of the effect granted to buildings;
- ship, component, defense, and unit cost by 35% and duration by 20%.
It changes neither production, energy, nor fleet speed. A batch already in progress keeps its duration; a queued batch takes the bonus into account when it starts. The galactic catch-up wiki remains the reference if parameters change.
Expanding a planet with the Terraformer
The Terraformer is a Facilities building. Each level adds 10 building slots. The main planet starts with 240 slots; a colony has 180 to 240 slots. The building requires Research Center level 10 and Energy Technology level 12. Its base cost is 50,000 Iron, 100,000 Crystal, and 50,000 Aether.
Who can attack you?
A new account is not everyone’s target: before accepting a hostile action, the server checks the point gap and quotas.
In PvP, the protection ratio is three in both directions. A ratio exactly equal to the limit remains allowed; refusal begins when the gap strictly exceeds it. Against Errants, the ratio is two, also in both directions.
The normal limit is three attacks per UTC day by one player against the same player over a three-day window, for up to nine attacks. It adds up fleet attacks, Pillar attacks, and PvP shots from the Resonance Tower. After the last non-cancelled attack, up to two full calendar days of truce can apply in that direction. The reverse cycle, from the target to the attacker, is independent.
An additional limit permits at most one Pillar attack per day against the same planet. Calendar examples and other blocks are described in attack restrictions and protections.
Common mistakes
- Skipping the Tutorial and starting construction without understanding its purpose or prerequisites.
- Leaving the research queue empty even though research benefits all your planets.
- Forgetting to claim rewards from completed quests.
- Dismantling carelessly: you recover only 40% of the cost of the removed level.
- Staying alone too long when an alliance can bring technology bonuses and coordination.
If you come from OGame
The official OGame guide advises developing the metal mine, then the crystal mine and deuterium synthesizer, choosing a class, and keeping the fleet safe while away. OGame also provides protection for weaker players whose conditions depend in particular on points and the universe.
In Aleryos, the main resources are Iron, Crystal, and Aether, while Astrium is shared across the account. Research applies to all your planets. The server governs attacks through point gaps and quotas, and galactic catch-up can reduce costs and durations in universes where it is enabled. The Aleryos or OGame page compares the two games on dated, sourced criteria.
Frequently asked questions
What should I start with in Aleryos?
Start by following the in-game Tutorial to understand your first actions. Develop your Iron, Crystal, and Aether production as you follow its objectives, then prepare your research, your first colonizations, and your entry into an alliance.
Is it too late to start in a universe that has been open for a long time?
If the universe enables galactic catch-up, your costs and durations may decrease while your score remains below 60% of the average of the ten highest-scoring eligible human players. The maximum reduction reaches 55% of building cost. This system does not grant resources.
I am starting in an old universe: will I be raided?
The server limits hostile actions according to point gaps and applies attack quotas. See the attack restrictions before planning your defense: they distinguish the daily quota, three-day window, directional truce, and the limit specific to Pillars.
How does vacation mode work?
Vacation mode pauses production and blocks new attacks against your empire. During that time, you cannot build or launch a fleet, and access to the game account is blocked. It lasts at least 48 hours; after leaving it, you must wait 72 hours before enabling it again. PvE factions also exclude players in vacation mode from their targets.
Where can I ask questions?
Consult the public wiki or join the Aleryos community.



