Ontwikkelingslogboek

Aleryos V1.0.15

1.0.15

23.06.2026

Dev log — 22/06 → 23/06/2026

Updates

  • Events: added Alliance Technologies, with donation missions, alliance progression, player/alliance rankings, and an overall reward.
  • Referral program: new 30-day Referral event, with dedicated missions for referrers, Top Referrers, and progressive rewards.
  • Astrium Shop: PayPal has been added to the payment methods alongside the bank card.
  • Privacy: added a cookie banner, a dedicated page, and analytics enabled only after consent.
  • Languages: added Polish, Dutch, Czech, Romanian, and Indonesian.
  • Tutorial: new chapters Faction & Federation and Shop.

Changes

  • Events: improved targeting by universe, and cleaner end dates for fixed-duration events.
  • Interface: menus, panels, and in-game text scale better on large screens.
  • Official schedules: launch, events, and universes are aligned in UTC.
  • Public documents: Terms/Conditions and checkout consent aligned for the beta release of 06/24/2026.

Debug

  • Shop Echoes: Time Catalysts correctly apply their advance to the covered queues.
  • Alliance Technologies: future donations are properly counted toward player objectives and the rankings.
  • Factions: exploration quota bonus is applied correctly.
  • PayPal: the PayPal option appears correctly when it is enabled.
  • Messaging: panels use the full available height.
  • Rankings: avatars are better reflected in event rankings.
  • Stability: objectives, events, and AI reactions stabilized.
1.0.14

22.06.2026

Published on 22/06/2026

New Features

  • Referral: public links now use stable codes in the format /?ref=<code>. Old pseudo-based links remain compatible.
  • Game funds: new free funds are coming to Settings > Cosmetics, with the player’s choice saved. Citadel of Dawn remains the default background.
  • Progress visuals: buildings, technologies, and populations get new, more consistent WebP cards, with dedicated banners for Industry, Infrastructures, Laboratory, and General Staff.

Changes

  • Federation: the market now has 5 Echoes for depositing, 2 Echoes for buying, 3 Echoes for extending, with 5% tax on both sides. Trades of the same resource are rejected, and each player is limited to 1 open offer.
  • Smuggler: proposals now use a random tax between 10% and 20%. Relaunching a negotiation now costs 150 Astrium, without extending the proposal lock.
  • Barracks: passive production increases to 2 soldiers/hour at level 1, Frame Resonators to 60/week at level 1, and soldier storage now scales with 50,000 × 1.5^level.
  • Populations: prerequisites for military, logistics, and civilian units have been recalibrated to better align with ground progression.
  • Spaceyard: raw build times for components, specialized devices, and defenses are adjusted to bring the ship/defense cadence closer together. Heavy defenses are multiplied by 4 in raw time, Iris excluded.
  • Recycler II: its Ether cost now becomes 25,000 to better reflect its advanced logistics tier.
  • Wanderers: their copied defenses are separated from fleet/army and reduced: Noctes 65% to 100%, Veyrs 30% to 65%, Haldens 15% to 40%, with no Locking Iris.
  • Exploration: resource findings are distributed by economic value before conversion: 1 Iron = 1, 1 Crystal = 1.5, 1 Ether = 3. With an equivalent budget, draws therefore yield less raw Ether.
  • Simulators: simulations now support 50 draws, the space simulator accepts up to 25,000,000 shots per side, and large battles get a more comfortable dedicated delay.
  • Banners: game pages are standardized with a banner height of 120px on desktop and 70px on mobile, shorter titles, localized overlays, and new visuals, including Relations and Prerequisites.
  • Compact interface: banner subtitles outside the Overview view are removed; Messages/Control Tower/Pillars/Exploration controls are moved closer to the relevant sections; and the mobile Galaxy cards are denser.
  • Guidance: the Overview no longer triggers a click modal, while other page guidance remains active.
  • Navigation: the game chrome Power button now returns to the server list instead of disconnecting directly. Full disconnection remains available from the lobby.
  • Public documents: the Terms of Use/Terms of Service are officialized for the beta release on 24/06/2026, with checkout consent and aligned informational translations.

Debug

  • Large battles: Rust simulators now use a dedicated 15-second delay, preventing internal errors in extremely large simulations without changing the actual battles.
  • Wanderers: attacks outside x3 protection are strictly rejected before mission start, throughput, notification, or quota consumption. Invalid or abandoned targets are handled better.
  • Queue guidance: the mini-Elyria tip opens automatically when a construction or technology fills the queue, even if the refusal comes from the server after a slightly out-of-sync client state.
  • Pantheon: recycling statistics are recalculated from the reliable server source to avoid discrepancies in rankings.
  • Prerequisites: the Population tab now uses the same new visuals as the General Staff details.
  • Levels: the fake limits / 60 are removed from building and technology cards.
  • Fleets: the insufficient crew message more clearly distinguishes what is available and what is required in the fleet composition.
  • Public profiles: the header gains responsive stability to avoid overlaps on reduced widths.
  • News: the Overview panel removes short summaries, keeping only title, type, date, reward, and access to messaging.
  • Client stability: external errors from embedded browsers and outdated version loads are better filtered or recovered to reduce irrelevant alerts.
1.0.13

20.06.2026

Published on 20/06/2026

What’s New

  • Asterion: the lobby is preparing the official launch with Asterion highlighted, build/prod speeds x7, empire pre-creation, a dedicated banner, UTC time and a clear waiting status.
  • Player Guidance: new explanations appear on the first click on menu entries, and a mini tip may show up when the building or research queues are full.
  • Public Profiles: player cards now display the faction badge, the doctrinal rank, and the associated stars.
  • Cosmetics: the Pillars of the Pioneers pack adds an avatar frame and dedicated profile banner.
  • Showcase and Communication: public statistics now aggregate universes, and Asterion communications include dedicated visuals.

Changes

  • Errants: the AI attacks suffered are now capped at 2 per player per UTC day, fleets and Pillars included, excluding cancellations.
  • Starting and Colonies: a new account now starts with 1,000 Iron, 750 Crystal, 250 Ether and 500 Astrium. A new colony now starts with 500 Iron, 400 Crystal and 200 Ether.
  • Storages and Barracks: base storages increase to 60,000 Iron, 40,000 Crystal and 30,000 Ether. Barracks level 1 now costs 500 Iron and 500 Crystal.
  • Impulse Power Plant: its production now follows 31 × level × 1.2^(level - 1), with an exact level 1 at 31 and Ether consumption preserved.
  • Exploration: resource findings now yield 2 to 4 Echoes.
  • Premium: the same Astrium pack is limited to one purchase per UTC month and per universe. The generic 24h chest is limited to 10 openings per UTC day, with a counter visible in the inventory.
  • Tutorial: chapters are re-ordered to place Expansion in chapter 2 and Exploration before Social.
  • Interface: Tutorial, Missions, Galaxy, Control Tower, Messaging, Research and specialized devices banners have been harmonized with clearer and more compact visuals.

Debug

  • Asterion: empire pre-creation is no longer stuck on a server-unavailable response, outdated errors are cleaned up, and the waiting time before opening is better indicated.
  • Combat: resolutions no longer get stuck when passive resources contain decimals in combat calculations.
  • Pre-registrations: the natural production of a pre-created account now starts at the first real access after opening, without abusive retroactive catch-up.
  • Public Profiles: the old header badges have been removed, and the faction block has been compacted to avoid responsive overlaps.
  • Impulse Power Plant: it no longer produces energy when the planet’s Ether stock is at 0.
1.0.12

19.06.2026

Published on 19/06/2026 at 10:13

New Features

  • Player guidance: new persistent modals for Elyria onboarding and initial faction selection. Progress is saved to avoid unnecessary respawns.
  • New planetary defenses: added Lance of the Throne and Trame Shield, with dedicated visuals, reports, simulator, rewards, and catalog order aligned.
  • Alliances: the total technology level of an alliance is now visible in the profiles, the rankings, and the applications.

Changes

  • Galaxy expansion: the 5 initial galaxies remain open until 200 human players, then a new galaxy opens every 65 human players.
  • Errants: outgoing attacks target only players who launched an AI/PvE attack during the UTC day. The Noctes are limited to 1 space attack and 1 ground attack per day.
  • Defenses: older defenses have been renamed according to the lore, sorted in a common order, and accompanied by a new banner. The Lance of the Throne is capped at 50 per planet with 2,000,000 attack. Trame Shield is capped at 2,500 per planet.
  • Premium shop: the shop now uses a more compact and readable presentation, with Astrium, daily bonuses, premium packs, and items better separated.
  • Relations: exchanges display the net balance more clearly, closure is set to 48h, components now have a MAX button, and pacts benefit from a player search with suggestions.
  • Private messaging: conversations now show the avatar and the player’s cosmetic frame in front of the player in the list.
  • Prerequisites: the old Archives entry becomes Prerequisites, with matching titles and banner. The text of the Trame Resonator specifies its production by the Barracks and its progression with its level.
  • Combat: simulators and space/Pillars resolutions share a dedicated calculation base to strengthen consistency between simulation, real combat, and reports.
  • Social rankings: social calculations and the Pantheon are lightened, with the Pantheon recalculated every 5 minutes.

Debug

  • Errants: attack manifests are now constrained between 50% and 100% of the available stock, without being able to exceed the forces actually owned.
  • Capped defenses: planet limits are applied to productions, rewards, and full saves, with refusal of negative or decimal quantities.
  • The greatest emperor: components produced at the shipyard are now counted in the volume and points of the ships category.
  • Alliances: applications are properly blocked when an alliance is full, with clear feedback for the player and administration.
  • Events: counters for rewards to claim are more reliable, especially on the Grand Emperor’s named rankings.
  • Messaging: visible HTML entities in private conversations are corrected, and private profile recovery is stabilized.
  • Mobile interface: the News panel on the overview is compacted; long tutorial objectives wrap to the next line; and the file-cancel (X) button remains visible without hover.
  • Iris: the Iris visual is aligned between shop, inventory, rewards, and the defense sheet.
1.0.11

18.06.2026

Published on 18/06/2026 at 08:58

Updates

  • No visible points on this window.

Changes

  • Tutorial and faction: the tutorial missions now grant 15 faction XP, and each chapter reward adds 100 faction XP. The rewards display has also been aligned with a dedicated icon.
  • Pseudos and referrals: usernames can now include a single internal space. The rule is aligned with registration, onboarding, referral, and in-game entry, with a limit of 2 to 20 characters.
  • Server optimization: large game tasks are now better split to improve stability, load absorption, and processing consistency.
  • Server persistence: several updates are now more targeted, in order to reduce unnecessary writes during resolutions and fleet- or pillar-related actions.

Debug

  • Shop and inventory: premium purchases and the use of chests now correctly confirm via the game’s green toasts. Browser pop-ups are no longer used for these confirmations.
  • Responsive interface: fixes for mobile rankings, event modals, the overview, and the Shop button in the intermediate header. Pseudos remain more readable and disruptive horizontal scrolls are reduced.
  • Ground Units tutorial: mission 5 correctly validates the administrative and logistical population groups.
  • Messaging and reports: new report notifications are better synchronized with the actual arrival of messages.
  • Errants / PvE: fixed an unstable case when updating stock or units when some PvE groups are empty.
1.0.10

17.06.2026

Published on 17/06/2026 at 14:04

What’s new

  • No visible point: this deployment focuses on event balancing, stability, and optimizing existing systems.

Changes

  • Events: Ruée de Ruines and Le plus grand empereur are harmonized around the same rewards foundation. The overall reward requires 25 objectives in Ruée de Ruines and 54 missions in Le plus grand empereur, then grants 300 Astrium, 8 Échos, 2 universal fragments, 1 Iris, 2 24h resource chests, and 1000 faction XP. Top 100 rankings also use a shared scale, with up to 300 Astrium, 15 Échos, 10 universal fragments, 2 24h resource chests, and 750 XP for Top 1. On Ruée de Ruines, objective rewards are toned down: less direct Astrium, and chests start at the level 5 tier.
  • Server optimization: persistence and progress reads have been restructured to significantly reduce unnecessary writes and lighten queries. The game now performs more targeted updates, especially for production, research, shipyard, objectives, and missions.

Debug

  • Errants and Pillars: the Errants’ ground attacks now use the same instantaneous timing as player Pillars attacks. Pillars explorations remain at 3600 seconds.
  • Errants espionage: fixed a discrepancy where troops could appear absent in the espionage report and then be present in the battle a few minutes later.
  • Faction: the Faction page is clearer: unavailable exclusive skills are flagged, badges no longer overlap, the bonus recap is better organized, and the Shop button is restored on desktop.
  • Synchronization: production queues, research, shipyard, tutorial objectives, and mission progress are stabilized with more targeted updates to reduce delays and heavy refreshes.
1.0.09

16.06.2026

Published on 16/06/2026

Updates

  • Faction Missions and XP: daily, weekly, and monthly missions now award Faction XP in addition to Astrium. Individual missions grant 5 / 15 / 25 XP, and the series-wide global bonuses add 20 / 140 / 500 XP depending on the period.
  • Coordinate Favorites: the Fleet and Pillars target panels gain coordinate favorites. You can save targets under categories Allies and Enemies, including username and coordinates, up to 10 favorites per category.
  • Mission rewards made easier to read: Faction XP now has its own dedicated icon, rewards are displayed more clearly in the Missions cards, and claim buttons are clearer.

Changes

  • Production: the resource and energy production bonuses now use additive calculation. Each bonus is computed based on mine/plant, with no cascading multiplication between technologies, alliance, faction, packs, planet, population, or artifacts.
  • The Greatest Emperor: rewards have been adjusted. The overall reward is now 8 Echoes, 2 Universal Fragments, 1 Iris, 2 24h Resource Chests, and 1000 XP. Ranking XP rewards are multiplied by 5.
  • Factions: the initial choice modal can now be closed during the session. As long as no faction is selected, it reappears on the next login.
  • Great Emperor Missions: the active day is highlighted more clearly, and future tiers display percentages until their actual value is opened.

Debug

  • Errants: the Fleet reactions of the Errants are correctly scheduled again. Dodges and counterattacks no longer remain blocked waiting invisibly.
  • Federation: sold offers no longer stay in “My offers” with a timer at 0. They move to the seller history with a terminal status.
  • Announcements: fixed a blocking issue that could prevent synchronization of player announcements after the PostgreSQL switch.
  • Combat Simulator: faction bonuses sent to the simulator are now cleaned on the client side to avoid invalid payload errors.
  • Messaging and chat: sharing to chat displays private conversations better, including avatars, frames, and channel icons.
  • Rankings and Empire inventory: ranking numbers are better aligned, mobile columns are more stable, and the Empire inventory gains a more readable top horizontal scroll.
  • Missions: chest/fragment bonus badges are compacted to prevent visual overflow.
1.0.08

15.06.2026

Published on 15/06/2026

New Features

  • Player Factions: the faction system is now live. You can choose a doctrine among 5 human factions: Solarian Crown, Luxien Directorate, Veridien Conclave, Ferrenne Legion, and Hélioris Syndicates.

    Each faction shapes your empire through a skills tree in 5 branches: Fleet, Pillars, Industry, Research, and Exploration. Skills level up to level 5, are purchased with Echoes, and some are exclusive to your active faction. Each faction also has a favored branch with 20% off the standard skills in that branch.

    Faction progression grants doctrinal ranks up to level 50, with badges, visuals, and a dedicated modal. These ranks follow your faction experience and unlock advanced tiers. The first faction change is free; the next ones cost 40 000 Astrium, reset the tree to zero, refund the spent Echoes, and start a 30-day cooldown.
  • New event: The Greatest Emperor: added a solo event lasting 6 days with 84 missions: 54 progression tiers and 30 volume missions.

    The event features two cumulative leaderboards: Progression, capped at 600 points, and Raw Power, based on the points actually created without a cap. The overall reward unlocks at 54 completed missions.
  • Cosmetic Shop: added 12 new sets of avatar frames and profile banners. Permanent purchases are available under Settings > Cosmetics: 3 000 Astrium for the frame, 6 000 Astrium for the banner.
  • Empire / Inventory: the inventory now shows the useful characteristics: slots, bonuses/maluses per resource, totals, and available energy per planet.

Changes

  • Activity Bonus: the bonus has been rebalanced. It provides a roll of resources between 0 and 60 minutes of production, 0 to 10 Astrium, 0 to 1 Echo, then restarts a random cooldown between 2h and 4h.
  • Federation Echo Shop: prices have increased and been standardized. Resources 1h/6h/12h/24h: 2/8/15/30 Echoes. Accelerations 5m/30m/1h/6h/12h/24h: 2/5/8/23/38/60 Echoes. Boosts 10/20/30% for 6h: 8/23/38 Echoes.
  • Space Simulator: the cap is now 1 000 000 units per camp, with a budget kept at 5 000 000 shots per camp.
  • Production Queues: the anti-spam guard is now 2 seconds, with a clearer countdown for building and research actions.

Debug

  • Pillars and Errants: ground-attack reports/messages are restored, Pillars attacks without assault units are correctly rejected, and Errants use the current military units.
  • Production and Construction Site: expired queues resolve faster on the connected player side, multi-unit lots display more cleanly, and prototype stats show base, bonus, and effective total better.
  • Federation: queue accelerations resolve better the server state before the ETA preview, and blocked expired convoys can be resumed by maintenance.
  • AI/PVE Pantheon: ruins resulting from a fight against AI/PVE are now classified in AI/PVE recycling.
  • Alliance Tutorial: the mission “create or join an alliance” properly resyncs when the player is already a member.
  • Galaxy: system navigation is smoother, with prevention of keyboard repeat and preloading of neighboring systems.
1.0.07

13.06.2026

Published on 13/06/2026

New features

  • Profile cosmetics: added avatar frames and profile banners, with display on public profiles, leaderboards, social spaces and chat. The Imperial Inquisitor set is also added to the catalog.
  • Exploration: resource finds can now grant 2 to 8 Global Echoes in addition to the usual loot.

Changes

  • VPS database migration: the main Universe data flows now run on a direct server/VPS PostgreSQL architecture: player state, missions, resolutions, events, chat/social, leaderboards, productions, premium/votes, and maintenance.
  • Exploration: rebalanced results: hostile presence 15% → 13%, total crash 2% → 1%, Astrium 2% → 5%, rare loot 3% → 5%, total neutral 27% → 25%.
  • Vacation mode: confirmation now works better than game account access—account remains blocked until the mode is deactivated.

Debug

  • VPS migration stability: fixes for numeric quantities, mission progress signals, PvE counters, resolutions related to the Pillars, and daily maintenance after the PostgreSQL switch.
  • Events: objectives with loot can be claimed correctly again, including using the older reward formats.
  • Spatial Workshop: ship queues restart correctly after resolution or acceleration, especially after Time Catalyst.
  • Fleets: mission server previews restart more reliably after WebSocket reconnection.
  • Social, Pantheon, and public cosmetics: social/leaderboard projections refresh correctly again, and cosmetic display/activation now avoids inconsistent states.
1.0.07

10.06.26

Published on 10/06/2026 at 10:38

News

  • Alliance : authorized ranks can now set a priority technology to guide alliance donations. This priority is visible to all members.
  • Ruin Rush : the event’s solo leaderboard now includes pagination by 25 players in the Missions modal, while preserving the current player’s position.

Changes

  • Leaderboards : leaderboards, the Pantheon, and event leaderboards now use server projections refreshed regularly, to reduce loading times and avoid heavy recalculations when opening.
  • Images : uploads for announcement images, messages, events, devlog, and player support are automatically converted to WebP, without resizing.
  • Public pages : the home page, Devlog, FAQ, rules, and public assets have been streamlined and stabilized, with deferred loading of images under the fold.

Debug

  • Hard Pause : admin players in hard pause are now exposed with a dedicated public status, displayed in blue, without revealing the internal deadline and without mixing with normal pause.
  • Galaxy : intensive navigation has been stabilized. The displayed system keeps players, CDR, and Errants during loadings, and temporary errors no longer automatically redirect to universe selection.
  • PvE Errants : multiple safeguards fix name collisions, orphaned Errants, and coordinate refreshes, to avoid blocks during AI updates.
  • Leaderboards : the current player is now highlighted more in the Top Pantheon, and the Ruin Rush solo leaderboard no longer gets stuck loading if a paginated detail fails.
  • Sensors : the floating back-to-top arrow now works on both mobile and desktop, without disturbing internal scrolls like chat or the sidebar.
  • Lobby : transient reconnection errors to a universe remain on the current screen with a bounded retry, instead of redirecting directly to universe selection.
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