Ships are built from components crafted and stored in the Space Yard.
Each component belongs to a specific family:
Infrastructure: the ship's chassisHull: durabilityReactor: speedWeapon: attack powerShield: energy protectionHangar: craft-carrying capacity
Components are not complete ships. They are spare parts that you can produce in advance, store, then use to build or assemble your designs.
Component storage capacity depends on the level of the Space Yard and is measured in logistics units, rather than by the raw number of parts.
Formula:
- level
0:0 - levels
1to12:8 × floor(10 724 × (level / 12)^2.16) - above level
12:8 × floor(10 724 × 10^((level - 12) / 6))
Level 12 provides 85 792 logistics units, and level 18 provides 857 920.
Storage weight:
- standard component:
ceil(volume / 1000), minimum1 - infrastructure:
ceil(capacity / 1000), minimum1
The Frigate and Battleship are two versatile chassis, positioned between the Shuttle and the Corvette, and between the Heavy Cruiser and the Destroyer, respectively.
| Chassis-only characteristic | Frigate | Battleship |
|---|---|---|
| Total capacity | 600 000 m³ | 2 200 000 m³ |
| Infrastructure and Space Yard requirements | Level 9 each | Level 15 each |
| Iron cost | 140 000 | 380 000 |
| Crystal cost | 32 000 | 75 000 |
| Aether cost | 16 000 | 50 000 |
| Base construction time | 90 min | 480 min |
| Mass | 30 000 | 110 000 |
| Storage at the yard | 600 UL | 2 200 UL |
| Soldiers required | 25 | 70 |
| Technicians required | 40 | 120 |
| IT specialists required | 15 | 50 |
| Pilots required | 60 | 240 |
The prices and durations apply to the infrastructure alone, before the usual discounts and multipliers. Equipment adds to the model's cost, duration, and mass. Total capacity is used to install this equipment and retain available cargo; it does not guarantee that resources can be loaded up to this volume.
The weight in UL indicates the space occupied by the infrastructure in storage, not hangar capacity. Frigate and Battleship models travel independently: they can carry hangars, but cannot be loaded into another ship's hangars. Their evasion depends on the chassis and the mass of their equipment.
Player production is rejected if existing stock + components already queued + new production exceeds logistics capacity. Components obtained through rewards, exploration, or system credits may exceed this limit: they remain in stock, but new production and FLEET component deliveries remain blocked until capacity is sufficient.
To install Hangars on a ship design and learn their capacity, see ship composition.
Example
You can produce weapons, hulls, and reactors in advance, then use them later to quickly assemble a series of ships.

