A ship is built at the Space Yard from a previously saved model.
Choose a Production Method
Direct construction consumes resources. Assembly consumes components already in stock.
Direct construction:
- pays the full cost in
Iron,Crystal,Aetherand optionallyAstrium; - uses the shipyard's normal construction time.
Assembly:
- consumes the necessary components already produced;
- requires all parts to be available;
- is approximately
10 times faster.
The game always checks component stock before accepting assembly.
Example
If you have already produced all the parts for a model, assembly is much faster than direct construction.
Requirements and Duration
In both cases, the final time depends on the shipyard bonuses:
Space Yardlevel;Coalescence Matrix;Computertechnology;Monarch Pack;- alliance bonus;
- faction skill
Shipyards, for ships and components only.
The final time is rounded and never falls below 1 second.
The universe's Space Yard speed applies to components, as well as to ship construction, assembly, transformation, recycling, and repair. The rules that apply to active and queued jobs are detailed in Construction, Research, and Queues.
Ship chassis require both the Infrastructure technology and a Space Yard at the required level: Hunter and Interceptor at level 2, followed by Carrier at 4, Escort at 6, Shuttle at 8, Corvette at 10, Cruiser at 12, Heavy cruiser at 14, and Destroyer at 16.
If a colony does not have the required Space Yard, the model remains visible, but the Build and Assemble actions are unavailable on that planet.
Example
Two players starting construction of the same model can have very different construction times depending on their shipyard bonuses.

