A ship model is a custom construction plan that you save before starting production.
Saved models are shared across all the planets in your account. However, constructed ships, components, and buildings remain specific to each planet.
For information about saved models, their activation limits, and the Errants' own catalog, see the limits and exceptions for active models.
Each model combines exactly:
1 Infrastructure- a quantity of
Hulls - a quantity of
Reactors - a quantity of
Weapons - a quantity of
Shields
For each of the Hull, Reactor, Weapon, and Shield families, you choose a single component type and its quantity.
You can also add optional Hangars to carry craft.
The game then automatically calculates the model's final stats:
- attack
- resistance
- shield
- speed
- cargo
- consumption
- evasion
- total volume
- total cost
- required crew
The model therefore truly determines the ship's role.
Example
Two models built on the same chassis can serve very different purposes if one prioritizes speed and the other resistance or firepower.
Installing hangars on a model
When designing the model, select a hangar type and then its quantity. A model can equip up to 4 hangars, all of the same type. They occupy volume even when empty and contribute to the ship's costs, mass, and consumption. Their volume is added to that of the other components and reduces the remaining cargo capacity.
| Hangar type | Craft capacity | Occupied volume |
|---|---|---|
| Light | 10 UL | 10 000 m³ |
| Medium | 100 UL | 100 000 m³ |
| Heavy | 300 UL | 300 000 m³ |
These capacities are for carrying craft, not resources. Installing hangars does not automatically load any craft: you select them at departure in mission boarding.
Capacity is shared among the autonomous carrier ships in the same mission. For example, four carriers with 100 UL each provide 400 UL together: they can carry a Shuttle with 300 UL, even if no single carrier has that much room. A craft carried aboard another ship does not add the capacity of its own hangars.
Manufacturing prerequisites and component movement restrictions are described in hangar components.

