Lead an empire, steer a civilization, or make your way as a pilot: space strategy games may share a setting, but not a point of view. OGame and Aleryos put you in charge of a multiplayer empire; Stellaris follows a civilization across a campaign; EVE Online puts you in the cockpit of a pilot in a persistent economic and social world. Before comparing ships, ask yourself: what do you want to lead?

OGame and Aleryos: build a multiplayer empire

In both OGame and Aleryos, you do more than choose a ship: you grow a multiplayer empire. Planets, infrastructure, technologies and military forces create connected decisions. In a shared universe, alliances and rivalries give those decisions their context. A military loss may send you back to rebuild, rethink your economic priorities or ask your alliance for support. The point is not simply to win one fight; it is to keep the means to pursue your larger plan.

Build a fleet or design its ships

In OGame, you assemble a fleet from ships with defined roles. Aleryos adds a choice before production: its ship designer lets you configure a model by selecting its infrastructure and components. Available space is divided between equipment and cargo capacity, so a heavily armed design leaves less room for cargo. That changes how you prepare. You decide not only how many ships to build, but what kind of tool the mission calls for. The difference is where the choice begins: fleet composition in OGame, ship design in Aleryos.

Weapon battery selection in Aleryos’s current ship designer, shown in French.
Aleryos’s current ship designer (French interface): choose a weapon battery while designing a model; this screen does not show a finished ship.

In Aleryos, the Pillars open ground operations with forces of their own. Fleets and Pillars are distinct ways to act, not mandatory stages in a single expedition. You can specialize in ground operations or combine them with fleets. Either way, you direct an empire’s forces rather than playing as one pilot. Our OGame and Aleryos comparison explores the two approaches.

Ground units in Aleryos’s current Pillars mission selector, shown in French.
Aleryos’s current Pillars mission composition screen (French interface): available ground units appear separately from specialized devices.

Stellaris: shape a civilization’s direction

With Stellaris, you are not only expanding across planets: you guide a civilization that has just discovered interstellar travel. Science ships explore, and encounters can lead to diplomatic choices, alliances or conflict. A new frontier can change an empire’s politics and the direction its society takes.

Imagine making contact with an unknown people. Seeking an agreement and preparing for war are more than choosing another ship; either choice can affect relationships and the course of the civilization. The appeal is watching an entire society take new turns over the course of a campaign, rather than focusing on the operations of a single pilot or the economy of a multiplayer empire.

Original illustration contrasting a spacefaring civilization with a pilot beside a ship.
Original illustration: leading a civilization and playing as a pilot put decisions at different scales.

EVE Online: take your place as a pilot in an MMO

EVE Online shifts the point of view. You act from a ship in a space MMO shaped by exploration, trade, combat and player organizations. Production and exchanges between players drive much of its economy, so activities unfold among groups and competing interests rather than in an empty backdrop.

Choose an activity, then an organization

The first choice is how you want to take part: explore, trade, fight, or join an organization that coordinates multiple pilots. At the group level, alliances can also claim systems and manage the colonies and infrastructure they contain. But even when your group takes part in territorial management, your point of view remains that of a pilot with a role and responsibilities shared with others. If you enjoy specializing, contributing to a collective economy and coordinating with a group, this scale may suit you. EVE Online is not a direct substitute for Stellaris, OGame or Aleryos: it combines group-level territorial management with the experience of acting as an individual pilot.

Mobile changes access, not necessarily scale

Hades’ Star offers another example of a space empire. You build up a star system and send ships into multiplayer activities, including cooperative ones. Playing on a phone does not automatically make you a pilot; the device you use and the scale of your decisions are separate questions. Our guide to mobile strategy games looks at access and comfort on their own terms.

To compare these experiences, picture a decision you would enjoy making: redesigning a fleet and funding its production, negotiating the future of a civilization you have encountered, or becoming the pilot an organization needs. The same space setting can offer all three kinds of play without making them interchangeable. Start with the kind of world you want to shape, not simply the ship that looks best in a picture.